============= General Info: Texture WAL Files ============= Author : Chris "Cap'n Sparky" Seamans Email Address : semo@pil.net Additional Credits : Id Software, the A-Team, Brian, Vance, and the guys who make Wally ======================= Construction ====================== Style of Textures : Modern day textures Number Of Textures : Ever-expanding Editor(s) used : Wally, Adobe Photoshop Build Time : A long period of time... Too long :) Known Bugs : None ======================== Textures ========================== The basis for the carpet texture in the president's office was a texture from Sonya Roberts' "Fearical", and the paintings on the wall in that room were from Sonya Roberts' "Artworks". A good deal of work was put into tweaking these textures for Q2. Most of the textures were done completely from scratch by me, a few were gathered from public-domain texture sites and converted with great difficulty to Q2. ======================= Other Info ========================= Wally kicks ass. Note that wood2.wal in the quake2/textures/custom directory is also mine. This is a stupid error on my part, but it must be included for my map to run properly (doh!). Do not use this texture yourselves! Use instead the wood textures in the textures/sparky directory. There should be one that is almost exactly the same. Furthermore, the door textures double up with mirror images. This is not an error on my part. Quake2 (or maybe just Qoole) likes to screw with textures that are "flipped" on rotating doors, offsetting them by about 4 pixels or so. As a result, I had to double up on the door textures to get them right. Sorry. ================= Copyright / Permissions ================== Copyright (c) 1998 Chris Seamans. All rights reserved. These textures may be electronically distributed only with no charge to the recipient, and may not be modified in any way. This text file must be included with these textures. These textures may not be distributed on any CD-ROM without the prior, explicit written consent by Chris Seamans. These textures may be used and distributed with another user created map for AQ2 under the strict condition that these textures must go into the quake2/action/textures/sparky directory, and that this text file is included with them.