Created: 5/3/99 Re-modified: 6/4/99 Fragging 'n Lagging in a Winter Wonderland By: PACMAN[TECH] ------------------------------------------------------------------ Installation: Just unzip into your Quake2/action folder ======================================================================= Title : Fragging 'n Lagging in a Winter Wonderland By: PACMAN[TECH] Filename : winter.bsp Game : Action Quake 2 Author : Eric Dubhorn Email Address : PACMAN@clantech.net Web Address : none Description : I think the title explains it all... Additional Thanks To : This is gonna get very long: Clan {SO} for helping with ideas and testing (special thanx to Lord Deimos for Q&A) Clan =NASA= cuz... well, the were clan {SO} :) Clan [TECH] for inspiring me to finish it Chopp3r for the kick-ass sky: http://members.xoom.com/chopp3r Chris for making threats on my life to finish it Bill, just Bill: he just wanted a spot in here All the people at the AQMD forum for Q&A The Postman =PM= for..? he helped alot :) Umm... well, Conan =AR= cuz he isn't in either of the clans and he helped some www.gamedesign.net: All the help i needed and more Hammer[TECH] for compiling my level... after 4 times we finally got it to work right too! Dr. Bob on the AQMDMB (thats alot of letters) for showing me how to put the file names in lower case and helping me compile without problems... Every and any person who I forgot... sorry :) P.S. I just want to give additional thanx to everyone that made AQ2 levels... I have a new-found respect for you guys after taking on this task... ==================================================================== * Play Information * Single Player : If you're bored and lonely I guess... won't be that much fun though... Cooperative : Nope Deathmatch : Yeah Teamplay : Of course Difficulty Settings : Nope New Sounds : Yes New Graphics : Yuppers New sky : Yes Textures : From Quake2 and from me... just ask me if you want to use mine (for some strange reason)... theyre easy to find: just look for the ugly ones ==================================================================== * Construction * Editor(s) used : Here we go: WorldCraft 1.6 for building Qoole 2.5 & 99 for some editing and failed compiles Q2 BeaVeR (really.. thats the name) for the final compile Known Bugs : Umm... you can get "hung up" in one spot, but anyone who goes there diserves to be a target for a few seconds :) The lighting in the cave is a bit off, but when you only have 32mb of ram for test compiles, its good enough :) Build Time : 4 months on and off Compile Time : Qbsp3: 26 seconds Qvis3: 7 hours (approx.) Qrad3: 4 hours (approx.) (Arghrad... cool phong shading in the caves)