============================================================================= Title : Ultra UltraViolence Filename : uultrav.bsp Author : Thomas Vachuska (TomiKazi) Email : tomikazi@planetquake.com Description : This is a remake of a Q1 DM level UltraViolence created by Adriano Lorenzini. The layout is fairly open and the multi-level architecture will test your situational awareness for wrath can come as easily from above as from below. There are essentially four interconnected rooms and a number of teleporters to help overcome certain space-time constraints and to intensify the level of play. There is absolutely no safe place to camp. The quad damage artifact is on a tall pillar to which you have to teleport from the central room by opening a door via a push button and madly dashing towards the teleporter. Should something get in your way, the door is likely to close and you have to try again - if you live that long. My initial doubts about the level being able to match the intensity of its Q1 ancestor proved to be quite unsubstantiated. Despite the slower rocket speed and lesser splash damage radius in Q2, the level plays as well as the original does - it is absolute madness! I have done extensive play testing (such a rough job I tell you) not only with the bots, but with live bait as well. The potent arsenal of three rocket launchers, a grenade launcher, hyperblaster and a pair of super shotguns along with the hand-grenades combined with the layout characteristics make the level ultra ultra-violent indeed. The original author reportedly lost the source to this Q1 master-piece in a tragic disk crash so the original blue prints were lost. I tried to keep the layout and architecture proportions as true to the original as I could. Alas, I had to chose a different texture scheme as I was not willing to pay the price of distributing custom textures with the .bsp. However, while I kept the original arsenal intact, I felt that the super shotgun needed to be here as it is such an awesome Q2 addition and therefore I added two of them along with some spare shells to feed the twin barrels of wrath. Hyperblaster serves well in place of the lightning bolt - especially when combined with the quad. Thanks to : id for a great Quake/Quake2 games Adriano Lorenzini for the great original DM level Dteam for support and review Robert Duffy for QER - the killer level editor Testers : geezer, Tobor, Mickeychew, choad, Mr. Blonde, Executioner, BM, HammerTime, PimpDaddy, MeatHead, tyrant, ... (and TomiKazi of course) ============================================================================ * Play Info * Single Player : No (just a start) Cooperative : No Deathmatch : Yes (3-10 players) Difficulty Settings : No New Sounds : No New Graphics : No Sound Track : None Demos Replaced : None Source Included : No * Construction * Base : remade from scratch Editor used : QER Known Bugs : none known Brushes : 665 Construction Time : 4 days The file, uultrav.bsp, may only be distributed provided this text file remains intact and accompanies the uultrav.bsp file. This map may not be sold or distributed without prior _written_ consent from the author.