================================================================ Title : Rockheim: Drugwars! (v1.0 final) Filename : tq2gtd1.bsp Release Date : 1999/03/25 Map Author : Stefan Giesen (Igor[Rock]) Email Address : Stefan.Giesen@gmx.de Homepage : http://www.homepages.de/sgiesen@dialup.nacamar.de/ Description : The first official "Get That Drug" Level for Terror Quake2. It's a big city map with two headquarters and different ways to get there. There is a subway connecting the two bases. Requirements : Quake2, Terror Quake2, enough HD space ;-) ================================================================ Additional Credits The Wally Team : Ty Matthews and Neal White III for that GREAT texture editor The Qoole Team : For making an editor no one can use right because of that DAMN rounding bug. I've just changed because of this bug, so my next credit goes to: raduffy@cyberramp.net : for making QERadiant, an editor which REALLY ROCKS!!! Jasc Software : for making that GREAT graphic program Paint Shop Pro v5.0 Rookie[Rock] : (aka Michael Bastian) for endless playtesting with me ;-) ================================================================ * Play Information * Q2 Single Player : Not intended (only for sightseeing) Q2 Cooperative : No Q2 Deathmatch : Not intended (ammo? which ammo?) Q2 CTF : Not intended (ammo? which ammo?) Single Player (TQ2) : Not intended Deathmatch (TQ2) : Yes, should be fine Get That Drug (TQ2) : Yes - the map was especially made for this one :) * Construction * Base : From scratch (own idea) Editors used : Qoole V2.50 (If they only used integer for their calculations...) - but they didn't, so I've changed to QERadiant. Oh boy, this editor REALLY ROCKS! Wally V1.24B for the textures PSP V5.0 as additional editor for textures Textures : All textures are made by me, no standard textures are used, so there shouldn't be a problem with copyrights (they're all mine). Starking is copyright 1999 by Stefan Giesen, TJPC (If you want to know more about it, go to my homepage) Known Bugs : hm, it looks like the escalators are a dancing around a little in an internet-game (you'll see what i mean), but it's not so bad that I want to disable them ;) ================================================================ * COPYRIGHT NOTICES and PERMISSION * This level is copyright 1999 by Stefan Giesen. Permission to use, copy and distribute unedited copies of this files -- [tq2gtd1.bsp and the textures at textures/rock] -- is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1)Permission is granted by the author for the one-time commercial distribution of this file if all of the following conditions are met: (a)The author is notified by email prior to the file's inclusion on any commercial release; (b)The author is provided with one (1) "contributor's copy" of the finished product upon it's release. Said "contributor's copy" is to be sent to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author; (c)This file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended; (d)The author retains all relevant and proper copyrights to this work both prior to and subsequent to the commercial release of this file. (2)By requesting a shipping address from the author, the publisher signifies acceptance of, and agrees to abide by, these conditions. By returning a valid shipping address to the publisher, the author thereby grants the publisher one-time usage of the author's copyrighted work for commercial purposes. Thank you for your interest in this work. ================================================================ Note on new textures If someone want's to use my self-made textures, he must contact me to get my permission! Normally I will give you this permission, as long as you're not using them for a commercial project (then we have to see how we do it). ================================================================ Compile time and such stuff :-) (My system: Pentium 200 MHz without MMX, 72 MB RAM) D:\Spiele\quake2\terror\maps>gddqbsp3 tq2gtd1 ----------- qbsp3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.04 Compiled for Pentium processors ----------------------------- gamedir set to D:\Spiele\quake2\terror\ entering D:\Spiele\quake2\terror\maps\tq2gtd1.map 0...1...2...3...4...5...6...7...8...9... (14) 0...1...2...3...4...5...6...7...8...9... (12) writing D:\Spiele\quake2\terror\maps\tq2gtd1.prt Writing D:\Spiele\quake2\terror\maps\tq2gtd1.bsp 78 seconds elapsed D:\Spiele\quake2\terror\maps>gddqvis3 tq2gtd1 ----------- qvis3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.01 Compiled for Pentium processors ----------------------------- reading D:\Spiele\quake2\terror\maps\tq2gtd1.bsp reading D:\Spiele\quake2\terror\maps\tq2gtd1.prt 945 portalclusters 2250 numportals 0...1...2...3...4...5...6...7...8...9... (31) 0...1...2...3...4...5...6...7...8...9... (285) Average clusters visible: 88 Building PHS... Average clusters hearable: 292 visdatasize:104171 compressed from 226800 writing D:\Spiele\quake2\terror\maps\tq2gtd1.bsp 319.0 seconds elapsed D:\Spiele\quake2\terror\maps>arghrad -nocurve -gamedir ..\..\baseq2 tq2gtd1 ----- ArghRad 2.00 by Tim Wright (Argh!) ----- Modified from original source code by id Software ----- Settings ----- -nocurve enabled (phong shading disabled) -gamedir set to ..\..\baseq2\ (game pak dir) ----- Load BSP File ----- reading D:\Spiele\quake2\terror\maps\tq2gtd1.bsp ----- Light World ----- 0...1...2...3...4...5...6...7...8...9... (1337) 0...1...2...3...4...5...6...7...8...9... (2897) 0...1...2...3...4...5...6...7...8...9... (78) ----- Save BSP File ----- writing D:\Spiele\quake2\terror\maps\tq2gtd1.bsp ----- Time ----- 6507 seconds elapsed ================================================================ FLW: Hm, wonder what this button does? -- BOOOM! -- Watch out for new levels to come from me!