============================================================================= Title : Bank Heist Files : theist.bsp, readme's, textures and sounds Release Date (DD/MM/YY) : 22/07/99 Author : SteelHORN Email Address : imurray@btinternet.com Web Site : Description : Map for TEAMPLAY Action Quake (http://action.telefragged.com). This, to my knoweldge is, is the first AQ2 map with an objective other than killing all the other team. You can also bag the loot by escaping in the getaway truck. Before you can do this you must deactivate the security. At least 8 players i rekon. If you are interested in how it was done, the engine for the triggers is in the maintenance room next to the 'truck' room. Highest r_speed < 900. Installation : * Unzip theist.ZIP into Quake2/Action directory. Additional Credits to : Special thanks to Rogue for help throughout development of the map, happy now :) Rage for help with testing, comments, hype and the cool little demo of what to do in the map. MadDog (www.gamedesign.net) for the inspiration on how to reset the map for each round. CryptR (actcity) and Ruskprick (when i killed the teacher) for some textures. Bunnyx (bxtrain2) for the idea of flowing textures. 'Sounds of America' for some of the sounds. Deathwalker and Sexual Chocolate (blame him for the loo)for map ideas. Weaponx,DeathWalker, Bobalob, P and Sex Chocolate for alpha testing and comments. Above + AWOL, Cheesbury, Loser and Screech (nice bug you found) for teamplay beta tests. And last but not least Wireplay, in particular Stikky for providing a test server (and Streaky for trying to) ============================================================================= * Play Information * Game : Action Quake (Quake2) Single player : Yes (only for looking around) Cooperative 2-4 players : No Deathmatch 2-8 players : Yes (TEAMPLAY ONLY, i recommend at least 8 players) New Graphics : Yes New Music : No New Sounds : Yes DLL : No * Construction * Base : New level from scratch Build time : +2 months Compile Machine : K6-2 350MHz, 64M RAM QBSP3 Time : 40 secs QVIS3 Time : 11663 sec QRAD3 Time : 26900 sec Editor(s) Used : WorldCraft 1.6a, Goldwave, Paint Shop Pro, Wally Known Bugs : On the odd occasion you may here the truck start or an exposion going off about 12 seconds into the round. This is because a trigger (e.g. the truck) was activated just before the round end the sounds you hear are a consequence of putting that right. Be careful on the truck, you sometimes get flattened. I've tried my best to minimize this problem but I think it is a lag issue. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels without permission from me. You may distribute this BSP, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this BSP * Mail me!