================================================================ Title : Teamin' in da Jungle Filename : teamjungle1.bsp Author : Timm 'timm' Stokke Email Address : timm@inside3d.com Description : A much more teamplay friendly version of my other map, jungle1. Credits : The A-Team, for such a kick arse mod! Agent Taylor, for VIS\RAD'ing this level. Libya for setting up the only norwegian AQ server. Suislide for the bluesky (rocks on 16-bit color!) All those who voted for jungle1 for the MapPak =) ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : Yes New Sounds : No New Graphics : Yes (one texture) * Construction * Base : Scratch Editor(s) used : Worldcraft 1.6 regged' Known Bugs : The light looks kinda weird in some places. Also, I sometimes notice a slowdown when I'm close to one of the crates - I have no idea why. Build Time : 7 hours. Compile Time : QBSP3: 14 seconds QVIS3: 60 hours blank QRAD3: 9 hours I think * Authors Note * A cupple of hours ago, Bartender emailed me, and asked me if I could do a teamplay version of Jungle1. (My first map, worth a look). I decided to give it a go, and after about 3 hours of work, it's finally finished. I decided not to include any fancy stuff, as I wanted to keep the r_speeds low (too bad I didn't do too well =( I was gonna include water in this map, but I it made the game too slow. I could have done muddy water instead of transparent, but it didn't look good - at all. You'll also notice that the grass textures are 3x bigger. This will help framerate on non-3dcard mashines. * Map Layout * _______________ | | | a | | ______e_| | | | | | d| ___________| | |a | | | |_______b_______c_| a = sniper rifle d = m4 b = sawed off e = mp5\10 c = showgun Like jungle1, this level has very limited ammo. I like it that way. I am NOT happy about this map, as it actually breaks 1000 r_speeds at one place, but some of my buds liked it, so I decided to release it.. * Legal Crap * You can do whatever you want with this level, AS LONG AS YOU GIMME CREDITS. Fair enough, ain't it? Copyrightred (C) Timm Stokke, 1998. All rights reserved.