99/01/12 ================================================================================ Title : RiotX: Jingle Balls Special Filename : riotx.bsp Gametype : Quake2 - ActionQuake Author : Per 'Ellusion' Nyhaug E-Mail : Ellusion@Planetquake.com Web : http://www.planetquake.com/lotus Description : Winter comes to Riot Additional credits to : Mats 'Rusprick' Holm for his awesome textures Christa 'CDwarrior' Forrest for her awesome textures Lars 'Devil' Kirkhus for his help on the xmas textures My faithful crew of betatesters: Devil Tobler Ligur Oswald Mike Geoffrey DeWan for his much improved compile tools Greg 'Manx' Barr for some useful tips on portal leafs Stecki for the Snow2 enviroment id Software for the fastest, most fluid FPS shooter still -------------------------------------------------------------------------------- * Play Information * -------------------------------------------------------------------------------- Single Player : For testing purposes only Cooperative : No Deathmatch : 4-12 Teamplay : 4-12 Difficulty Settings : No New Sounds : Yes New Graphics : Yes -------------------------------------------------------------------------------- * Construction * -------------------------------------------------------------------------------- Base : None Editor(s) used : Worldcraft1.6 & 2.1, Wally Known Bugs : None Build Time : About 1 month on and off Compile Time : QBSP3 = 21 seconds QVIS3 = 11303 seconds QRAD3 = 16959 seconds (-bounce 40 -extra) -------------------------------------------------------------------------------- * Other Maps by Author * -------------------------------------------------------------------------------- Riot2: Final Fajt - ActionQuake Riot: Gangbang - ActionQuake Available from http://www.planetquake.com/lotus -------------------------------------------------------------------------------- * Additional Information * -------------------------------------------------------------------------------- RiotX is a fully re-worked version of Riot, done as a novelty item for the christmas season. R_speeds are higher overall and it has two small spots where the polycount peak above what is reccomended for fluid netplay. Because of this I will not personally reccomend it for netplay, altho I know most players today have systems than can cope with this without problem. This is also my final map for Quake2/ActionQuake. All of the Rusprick textures that have changed is done so with his permission. These textures are generally marked by an x (like r_xdoor). -------------------------------------------------------------------------------- * Installation * -------------------------------------------------------------------------------- Unzip riotx.zip to Quake2/Action. -------------------------------------------------------------------------------- * Copyright / Permissions * -------------------------------------------------------------------------------- This map may be distributed freely over the internet only, as long as the contents remain unchanged and intact, and as long as this txt file is included. Any other forms of distribution requires the authors written consent. --------------------------------------------------------------------------------