================================================================ Title : Tatort: Rockheim Station at 3:35 Filename : rhstation.bsp Release Date : 1998/11/21 Map Author : Stefan Giesen (Igor[Rock]) Email Address : Stefan.Giesen@gmx.de Homepage : http://www.homepages.de/sgiesen@dialup.nacamar.de Description : This is a german trainstation at night. Requirements : Quake2, Action Quake2 >=v1.0 ================================================================ Additional Credits The A-Team : for making this GREAT mod tomi.isoaho@upt.inet.fi : For the "Coce" Textures (Note: I have asked him, I'm allowed to use them) The team from AQMD : For running such a cool map site with the great discussion board. ================================================================ * Play Information * Single Player : Not intended (only for sightseeing) Cooperative : No Deathmatch : Not intended (weapons? which weapons?) CTF : No Deathmatch (AQ2) : Yes Teamplay (AQ2) : Yes - Starting points are not line of sight * Construction * Base : From scratch, idea from the station in Euskirchen, Germany (Eifel) Editors used : Qoole V2.50 (If they only used integer for their calculations...) Emacs (to correct positions because of wrong rounded floating point values from qoole and for the texture disaster - you know, the copyright thing) Wally V1.24B for the textures. Known Bugs : When you are standing on the far of side near the wall (near the waiting room) and look to the buildings side door, some inner brushes disappear (I wasn't able to correct this, any ideas?). No other known bugs. ================================================================ * COPYRIGHT NOTICES and PERMISSION * This level is copyright 1998 by Stefan Giesen. Permission to use, copy and distribute unedited copies of this file -- [rhstation.bsp] -- is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1)Permission is granted by the author for the one-time commercial distribution of this file if all of the following conditions are met: (a)The author is notified by email prior to the file's inclusion on any commercial release; (b)The author is provided with one (1) "contributor's copy" of the finished product upon it's release. Said "contributor's copy" is to be sent to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author; (c)This file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended; (d)The author retains all relevant and proper copyrights to this work both prior to and subsequent to the commercial release of this file. (2)By requesting a shipping address from the author, the publisher signifies acceptance of, and agrees to abide by, these conditions. By returning a valid shipping address to the publisher, the author thereby grants the publisher one-time usage of the author's copyrighted work for commercial purposes. Thank you for your interest in this work. ================================================================ Note on new textures If someone want's to use my self-made textures, he must contact me to get my permission! Normally I will give you this permission, as long as you're not using them for a commercial project (then we have to see how we do it). ================================================================ Compile messages: ---- vis ---- reading F:\spiele\quake2\baseq2\maps\rhstation.bsp reading F:\spiele\quake2\baseq2\maps\rhstation.prt 1080 portalclusters 3256 numportals 0...1...2...3...4...5...6...7...8...9... (87) 0...1...2...3...4...5...6...7...8...9... (66046) Average clusters visible: 289 Building PHS... Average clusters hearable: 890 visdatasize:238395 compressed from 293760 writing F:\spiele\quake2\baseq2\maps\rhstation.bsp 66139.0 seconds elapsed ----- ArghRad 1.50 by Tim Wright (Argh!) ----- Modified from original source code by id Software ----- Settings ----- radiosity bounces set to: 0 ----- Load BSP File ----- reading D:\Spiele\quake2\baseq2\maps\rhstation.bsp ----- Light World ----- 0...1...2...3...4...5...6...7...8...9... (1222) 0...1...2...3...4...5...6...7...8...9... (0) ----- Save BSP File ----- writing D:\Spiele\quake2\baseq2\maps\rhstation.bsp ----- Time ----- 1225 seconds elapsed The radiosity bounce was set to 0 because the dark corners disappeared when I used bounce. ================================================================ FLW: Boom - Boom - Boom - Click - "Oh No!" - Splat - "Aaaaaaaaargh!" Watch out for new levels to come from me!