================================================================ Title : Rockheim: Sky High Filename : rhcity4.bsp Release Date : 2002/02/13 Map Author : Stefan Giesen (Igor[Rock]) Email Address : Stefan.Giesen@gmx.de Homepage : http://www.rock-clan.de/ Description : A medium size map for DM, TP and CTF with AQ2 TNG Version, see http://www.aq2tng.barrysworld.net ) Requirements : Quake2, Action Quake2, enough HD space, fast computer ;-) ================================================================ Additional Credits The Wally Team : Ty Matthews and Neal White III for that GREAT texture editor The Qoole Team : For making an editor no one can use right because of that DAMN rounding bug. I had to change because of this bug, so my next credit goes to: raduffy@cyberramp.net : for making QERadiant, an editor which REALLY ROCKS!!! Rock Clan members : for endless playtesting with me ;-) Bar-B-Q : for the 2 scream sounds I lend from his map "actdam". ================================================================ * Play Information * AQ2 CTF : Yes, should be fine AQ2 Deathmatch : Yes, should be fine AQ2 Teamplay : Yes, should be fine * Construction * Base : From scratch Editors used : QERadiant Wally V1.24B for the textures Textures : All textures are made by me, no standard textures are used, so there shouldn't be a problem with copyrights (they're all mine). Known Bugs : I know the r_speeds are a little bit high, but hey - the coumputers got faster the years... ================================================================ * COPYRIGHT NOTICES and PERMISSION * This level is copyright 2002 by Stefan Giesen. Permission to use, copy and distribute unedited copies of this files -- [rhcity4.bsp and the textures at textures/rock] -- is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1)Permission is granted by the author for the one-time commercial distribution of this file if all of the following conditions are met: (a)The author is notified by email prior to the file's inclusion on any commercial release; (b)The author is provided with one (1) "contributor's copy" of the finished product upon it's release. Said "contributor's copy" is to be sent to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author; (c)This file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended; (d)The author retains all relevant and proper copyrights to this work both prior to and subsequent to the commercial release of this file. (2)By requesting a shipping address from the author, the publisher signifies acceptance of, and agrees to abide by, these conditions. By returning a valid shipping address to the publisher, the author thereby grants the publisher one-time usage of the author's copyrighted work for commercial purposes. Thank you for your interest in this work. ================================================================ Note on new textures If someone want's to use my self-made textures, he must contact me to get my permission! Normally I will give you this permission, as long as you're not using them for a commercial project (then we have to see how we do it). ================================================================ Watch out for new levels to come from me!