================================================================ Title : Rockheim City: High Noon (final release) Filename : rhcity2.bsp Release Date : 1999/06/03 Map Author : Stefan Giesen (Igor[Rock]) Email Address : Stefan.Giesen@gmx.de Homepage : http://www.homepages.de/sgiesen@dialup.nacamar.de/ Description : This one is a teamplay map for Terror Quake2. It's a city map with a sewer. This map is build on rhcity1.bsp, but with MANY changes. This Map also fits for AQ2 DM and Teamplay (just don't care about the "xxx has no spawn function" errors, they just don't matter :). Requirements : Quake2, Terror Quake2 or Action Quake2 ================================================================ Additional Credits The Wally Team : Ty Matthews and Neal White III for that GREAT texture editor raduffy@cyberramp.net : for making QERadiant, an editor which REALLY ROCKS!!! Jasc Software : for making that GREAT graphic program Paint Shop Pro v5.0 Rookie[Rock] : (aka Michael Bastian) for endless playtesting with me ;-) ================================================================ * Play Information * Q2 Single Player : Not intended (only for sightseeing) Q2 Cooperative : No Q2 Deathmatch : Not intended Q2 CTF : Not intended Single Player (TQ2) : Not intended (sightseeing?) Deathmatch (TQ2/AQ2) : Yes, should be fine Teamplay (TQ2/AQ2) : Yep, that's it :-) Get That Drug (TQ2) : No - this map isn't made for GTD. * Construction * Base : From scratch (own idea) Editors used : QERadiant. the best editor for hard workers. Oh boy, this editor REALLY ROCKS! Wally V1.24B for the textures PSP V5.0 as additional editor for textures Textures : All textures are made by me, only standard textures from Q2 are used in addition, so there shouldn't be a problem with copyrights (they're all mine or id :) Known Bugs : No one I know... ================================================================ * COPYRIGHT NOTICES and PERMISSION * This level is copyright 1999 by Stefan Giesen. Permission to use, copy and distribute unedited copies of this files -- [tq2gtd1.bsp and the textures at textures/rock] -- is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1)Permission is granted by the author for the one-time commercial distribution of this file if all of the following conditions are met: (a)The author is notified by email prior to the file's inclusion on any commercial release; (b)The author is provided with one (1) "contributor's copy" of the finished product upon it's release. Said "contributor's copy" is to be sent to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author; (c)This file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended; (d)The author retains all relevant and proper copyrights to this work both prior to and subsequent to the commercial release of this file. (2)By requesting a shipping address from the author, the publisher signifies acceptance of, and agrees to abide by, these conditions. By returning a valid shipping address to the publisher, the author thereby grants the publisher one-time usage of the author's copyrighted work for commercial purposes. Thank you for your interest in this work. ================================================================ Note on new textures If someone want's to use my self-made textures, he must contact me to get my permission! Normally I will give you this permission, as long as you're not using them for a commercial project (then we have to see how we do it). ================================================================ Compile time and such stuff :-) (My system: Pentium 200 MHz without MMX, 96 MB RAM) D:\Spiele\quake2\terror\maps>gddqbsp3 rhcity2 ----------- qbsp3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.04 Compiled for Pentium processors ----------------------------- gamedir set to D:\Spiele\quake2\terror\ entering D:\Spiele\quake2\terror\maps\rhcity2.map 0...1...2...3...4...5...6...7...8... (8) 0...1...2...3...4...5...6...7...8... (7) writing D:\Spiele\quake2\terror\maps\rhcity2.prt Writing D:\Spiele\quake2\terror\maps\rhcity2.bsp 31 seconds elapsed D:\Spiele\quake2\terror\maps>gddqvis3 rhcity2 ----------- qvis3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.01 Compiled for Pentium processors ----------------------------- reading D:\Spiele\quake2\terror\maps\rhcity2.bsp reading D:\Spiele\quake2\terror\maps\rhcity2.prt 554 portalclusters 1620 numportals 0...1...2...3...4...5...6...7...8...9... (22) 0...1...2...3...4...5...6...7...8...9... (1444) Average clusters visible: 137 Building PHS... Average clusters hearable: 344 visdatasize:62622 compressed from 79776 writing D:\Spiele\quake2\terror\maps\rhcity2.bsp 1468.0 seconds elapsed D:\Spiele\quake2\terror\maps>arghrad -gamedir d:\spiele\quake2\baseq2 -moddir .. rhcity2 ----- ArghRad 2.00 by Tim Wright (Argh!) ----- Modified from original source code by id Software ----- Settings ----- -gamedir set to d:\spiele\quake2\baseq2\ (game pak dir) -moddir set to ..\ (mod pak dir) ----- Load BSP File ----- reading D:\Spiele\quake2\terror\maps\rhcity2.bsp ----- Light World ----- 0...1...2...3...4...5...6...7...8...9... (455) 0...1...2...3...4...5...6...7...8...9... (1029) 0...1...2...3...4...5...6...7...8...9... (24) ----- Save BSP File ----- writing D:\Spiele\quake2\terror\maps\rhcity2.bsp ----- Time ----- 1823 seconds elapsed ================================================================ FLW: Nonsense, no one would place a self destruct button in an elevator... Watch out for new levels to come from me!