Title : It's quittin' time!! Filename : quittin.bsp Author : Skull N. Bones Email Address : skull@rochester.rr.com Date : August 8, 1998 Description : This map is a "lived in" version of the office map and borrows heavily from some of it's concepts and ideas. Additional Credits to : id Software for Quake 2 The Action Quake mod team The authors of the Rust webpage tutorials Other Maps By Author : Hijack, Hostage, Dethship (all for Action Quake2 mod) ================================================================ Background Story : You've had it! You've been pushed around and abused by your co-workers, your boss, and even the customers for too long! They have unfairly denied you promotions, raises, and vacation time! They've stolen your work and taken credit for it as their own! Now you've decided that enough is enough, and it's your turn to kick some @$$! You are gonna show them all! ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch 2-8 : Yes Deathmatch 9-16 : Not Tested Deathmatch 17-100 : Not Tested Difficulty Settings : No New Sounds : No New Graphics : a couple New Music : No Demos Replaced : None CD Track : 0 ================================================================== * Construction * Base : quittin.map Editor(s) used : BSP Build Time : 1 Week Compile machine : P200mmx 64 Meg RAM QBSP3 : -v QVIS3 : -v -level 4 QRAD3 : -v -bounce 6 -extra Known Bugs : The elevator doesn't stop on the selected floor the first time it's used, but after that it works fine. ================================================================== * Other Info * Tried to cut down the r_speeds a litle bit in this version and added a couple custom textures for carpeting. ================================================================== * Legal Stuff * You may distribute this level and include it in any deathmatch compilation as long as you include this text file and of course give me credit. Feel free to E-mail me with you comments or questions. If you're actually still reading this and this level finds its way to your web page, then please E-mail me. Skull N. Bones skull@rochester.rr.com