================================================================================================ Título : "Nineteen Eighty-Four" (1984) =P Arquivos : nine.bsp, nine.txt, pacote de texturas do Rorshach, chamado jackboot, Arquivo Zipado : nine.zip Lançamento (DD/MM/AA) : 22/04/2002 Author : Arthur "Suco" de Pádua Email Address : el_suco@zipmail.com.br Web Site : http://www.cgcorp.com.br/baqm Descrição : Mapa para Action Quake2 (http://action.telefragged.com). Esse mapa foi inspirado na obra de George Orwell, eu tentei representar uma sociedade corrupta e decadente, resultado de um regime fascista e totalitarista, como é descrita no livro "1984" do Orwell. Instalação : Unzip nine.zip into root of your Action Quake game folder (Quake2/Action), with Subdirectories enabled (!), so that all textures and sky will be unzipped into correct directory (USE FOLDER NAMES checkbox in WinZip or -d switch in PKUnZip). Agradeço a : * A-Team por ter feito o AQ2, q é na minha opinião o melhor mod de q2 * Id Software (www.idsoftware.com), por ter feito Commander Keen, Wolf3d, Doom, Doom2, Quake, Quake2, Quake3 Arena e por estar fazendo Doom3. * Uninet (www.unigames.com.br), por ter servidores de AQ2 *Siberian "Mococa", por ter ajudado em alguns conceitos básicos sobre mapas *Byteco, por ter me passado o Qoole e ajudado em algumas manhas do programa Qoole; *Andrei, o Makro_PN, o melhor mapper de Quake2 (e RQ3) q eu conheço *Pingueiro, q me deu uma força pra divulgar Juice, meu primeiro mapa e tal *A minha mae, porque sem ela eu seria porra. (literalmente) ============================================================================= * Play Information * Jogo : Action Quake (Quake2) Single player : Sim (pra atirar nas paredes e treinar pulos) Cooperative 2-4 players : Não Deathmatch 2-8 players : Sim New Graphics : Sim (texturas) New Music : Sim (radio.wav) New Sounds : Sim: crickets.wav heli1984.wav juicemix.wav pingo.wav siren.wav storm.wav subway.wav Compativel com Action Quake2: Devel Edition (www.unigames.com.br/devel) DLL : Não Spawn Points : 8 * Construção * Tempo de construção : 01/04/02 até 21/04/02 Build Machine : P800 with 128mb RAM, HD 20 GB, voodoo2 Compile Machine : P800 with 128mb RAM, HD 20 GB, voodoo2 QBSP3 Time : 10 SEGUNDOS QVIS3 Time : 14023 SEGUNDOS QRAD3 Time : 131 SEGUNDOS Logs de compilação: ================================================== ----------- qbsp3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.07 ----------------------------- gamedir set to D:\Quake2\baseq2\ entering D:\Quake2\baseq2\maps\NINE.map 0...1...2...3...4...5...6...7...8...9... (2) 0...1...2...3...4...5...6...7...8...9... (2) writing D:\Quake2\baseq2\maps\NINE.prt Writing D:\Quake2\baseq2\maps\NINE.bsp 10 seconds elapsed ================================================== ---- vis ---- testlevel = 4 reading D:\Quake2\baseq2\maps\nine.bsp reading D:\Quake2\baseq2\maps\nine.prt 2152 portalclusters 7521 numportals 0...1...2...3...4...5...6...7...8...9... (150) 0...1...2...3...4...5...6...7...8...9... (13872) Average clusters visible: 319 Building PHS... Average clusters hearable: 1180 visdatasize:605690 compressed from 1170688 writing D:\Quake2\baseq2\maps\nine.bsp 14023.0 seconds elapsed ================================================== ----- ArghRad 2.01 by Tim Wright (Argh!) ----- Modified from original source code by id Software ----- Settings ----- ----- Load BSP File ----- reading D:\Quake2\baseq2\maps\nine.bsp ----- Light World ----- 0...1...2...3...4...5...6...7...8...9... (16) 0...1...2...3...4...5...6...7...8...9... (105) 0...1...2...3...4...5...6...7...8...9... (5) ----- Save BSP File ----- writing D:\Quake2\baseq2\maps\nine.bsp ----- Time ----- 131 seconds elapsed ================================================== Editor(s) Used : WorldCraft 1.6, Qoole 2.5, Qoole 99, 1.55, Winbspc, para texturas by suco: Adobe Photoshop 5.0, Wally Bugs conhecidos : Nenhum =) * Copyright / Permissions * Por favor, naum o utilize como base para outros mapas nem nada. Se vc fizer isso, um grande bode da Patagônia irá invadir seu quarto, chifrar sua bunda, desmagnetizar seus disquetes, seus HD, queimar seus processadores (caso tenha mais q um) riscar seus cds e quebrar sua torradeira. Tenha um bom dia * Onde catar esse mapa * Comigo! (icq# 50320244) AQMD?! ==========================IMPORTANTE======================================== Eu queria agradeçer Rorshach, pelas texturas no txt do jackboot texture set, disse q pode-se usar as texturas dele desde q naum se altere nada E coloque uma textura-assinatura no mapa, e essas duas condições foram satisfeitas no 1984. Eu gostaria de agradecer também Marc Schroeder aka Term, o cara q fez a skybox (ou enviroment map) chamado LONDON, q eu usei nesse mapa. obrigado. ============================================================================= Links Bacanas: www.animar.com.br www.unigames.com.br www.telefragged.com www.planethalflife.com/wadfather (otimo pra texturas) www.planetquake.com/bighouse ================================================================================================ Now, the english Version =) ================================================================================================ Title : "Nineteen Eighty-Four" (1984) =P Files : nine.bsp, nine.txt, some of Rorshach´s Texture set called Jackboot, ziped File : nine.zip Release Date (DD/MM/YY) : xx/04/2002 Author : Arthur "Suco" de Pádua Email Address : el_suco@zipmail.com.br Web Site : http://www.cgcorp.com.br/baqm Description : Map for Action Quake2 (http://action.telefragged.com). This map was inspired by George Orwell´s 1984, I tried to represent the Big Brother´s society, a scary fascist society. Installation : Unzip nine.zip into root of your Action Quake game folder (Quake2/Action), with Subdirectories enabled (!), so that all textures and sky will be unzipped into correct directory (USE FOLDER NAMES checkbox in WinZip or -d switch in PKUnZip). Thanks to : *id software *Siberian "Mococa", my first mapper-friend *Byteco, for send me Qoole 2.5 *Andrei, o Makro_PN, the best mapper i´ve ever seen *Thanks to my mom ============================================================================= * Play Information * * Play Information * Game : Action Quake (Quake2) Single player : yes (just to look around, and shoot the walls ^_^) Cooperative 2-4 players : Nop Deathmatch 2-8 players : yes New Graphics : yep (textures) New Music : yep (radio.wav) New Sounds : crickets.wav heli1984.wav juicemix.wav pingo.wav siren.wav storm.wav subway.wav This map run Action Quake2: Devel Edition (www.unigames.com.br/devel) DLL : Nop Spawn Points : 8 * Construção * Tempo de construção : 01/04/02 até 21/04/02 Build Machine : P800 with 128mb RAM, HD 20 GB, voodoo2 Compile Machine : P800 with 128mb RAM, HD 20 GB, voodoo2 QBSP3 Time : 10 secs QVIS3 Time : 14023 secs QRAD3 Time : 131 secs Logs: ================================================== ----------- qbsp3 ----------- original code by id Software Modified by Geoffrey DeWan Revision 1.07 ----------------------------- gamedir set to D:\Quake2\baseq2\ entering D:\Quake2\baseq2\maps\NINE.map 0...1...2...3...4...5...6...7...8...9... (2) 0...1...2...3...4...5...6...7...8...9... (2) writing D:\Quake2\baseq2\maps\NINE.prt Writing D:\Quake2\baseq2\maps\NINE.bsp 10 seconds elapsed ================================================== ---- vis ---- testlevel = 4 reading D:\Quake2\baseq2\maps\nine.bsp reading D:\Quake2\baseq2\maps\nine.prt 2152 portalclusters 7521 numportals 0...1...2...3...4...5...6...7...8...9... (150) 0...1...2...3...4...5...6...7...8...9... (13872) Average clusters visible: 319 Building PHS... Average clusters hearable: 1180 visdatasize:605690 compressed from 1170688 writing D:\Quake2\baseq2\maps\nine.bsp 14023.0 seconds elapsed ================================================== ----- ArghRad 2.01 by Tim Wright (Argh!) ----- Modified from original source code by id Software ----- Settings ----- ----- Load BSP File ----- reading D:\Quake2\baseq2\maps\nine.bsp ----- Light World ----- 0...1...2...3...4...5...6...7...8...9... (16) 0...1...2...3...4...5...6...7...8...9... (105) 0...1...2...3...4...5...6...7...8...9... (5) ----- Save BSP File ----- writing D:\Quake2\baseq2\maps\nine.bsp ----- Time ----- 131 seconds elapsed ================================================== Editor(s) Used : WorldCraft 1.6, Qoole 2.5, Qoole 99, 1.55, Winbspc, for my textures: Adobe Photoshop 5.0 + Wally Bugs conhecidos : Nop * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. * Where can u get this map? * Call me (icq# 50320244) ==========================IMPORTANT========================================= THANKS to Rorshach, a great GFX artist, im using his textures in this map because he said that the textures could be used in maps if his sign-texture was in the map, and the txt file had his name and some words about... sorry, but my english is sucks =P And thanks to Marc Schroeder aka Term, he maded the skybox (enviroment map if u prefer) called LONDON, and i use this skybox in my map, thanks man =) ============================================================================= Cool links: www.animar.com.br www.unigames.com.br www.telefragged.com www.planethalflife.com/wadfather (amazing textures) www.planetquake.com/bighouse