================================================================ * General Information * Title : Morwell -by Gallop Filename : Morwell.zip Release Date : April 20 2002 Author : Gallop URL : http://aqmd.telefragged.com Email : vindictor_233@hotmail.com ================================================================ * File Information * .bsp Name : Morwell.bsp ZIP Size (KB) : 2.52meg KB ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : not intended for ActionQuake DM : Yes ActionQuake Teams : Yes DM Spawn Points : 11 Max Player Load : lots Difficulty Settings : No New Sounds : No, i didnt want to rip any off cos i dont know how to make my own New Textures : Yes New Music : No Demos Replaced : None ================================================================ * Installation * Extract (unzip) in the *:*\quake2\action directory. All paths provided. ================================================================ * Construction * Base : New level from scratch Editor(s) used : WORLDCRAFT 1.6a Known Bugs : Feel free to let me know if you find any Build Time : approximately a month and 10 days Compile machine : AMD THUNDERBIRD 1ghz @ 1.2ghz, 256meg RAM QBSP3 Time : 8 secs QVIS3 Time : 109694 secs QRAD3 Time : 1670 secs 30hours, 56mins, 30secs.....Hell yeah, so many brushes ================================================================ * Description * I live in a town called Traralgon, victoria, Australia. Ive always wanted to finish a map for action but never could, i was uninspirered and had no direction or influences.i'd always tottered around with AQ2 map making but never got anywhere with it. But then came the latest (and i hope not last) AQMD mapping contest. So i thought this is it, finally i can do something ive always wanted to do, with direction. But then i had another dilema, where to get my references from... So i finally came up with a plan on the 27th of march (thats a little more than a month away from the deadline) i hauled arse and i decided to take a little trip over to a town called morwell, which is about 10kms away, and take some photos for reference because morwell is such a run down town, sorta like an abandoned town or something with a few people left thier to keep the town alive. Well anyway i took all of these photos used them and pieced them together to create my map. ================================================================ *Textures* I made all of the textures feature in this map (with the exception of the ones indicated below) so dont flogg them and called them your own...please These following textures i take no credit for, and are from other AQ2 maps: Asphalt.wal Asphalt.wal was modified to create grassphalt.wal and grassphalt2.wal Gray.wal roof103.wal roof104.wal patchystone.wal And also those "The Killer" movie posters werent made by me, but take from the net and made into .wals (if you havent seen The Killer, see it, really!) killer1.wal http://home.swipnet.se/~w-20851/hemsida/killer.htm japKiller.wal http://home.swipnet.se/~w-20851/hemsida/killer.htm killerrepr.wal http://members.tripod.lycos.co.kr/apost/ killer2.wal, killer5.wall http://members.tripod.lycos.co.kr/apost/ ================================================================ * Credits * id software, for sure, without them no Quake2. The A-team without them no Action quake2. and of course the Action Quake Map Depo with out them i wouldnt have gotten of my arse and made this map. Wally, texture editor. ahhh wally. Paint shop Pro 5, its damn old but does the job. ================================================================ * Where to get this level * http://aqmd.telefragged.com i guess ================================================================ * Copyright / Permissions * Copyright © 2001 . All rights reserved. This level may not be distributed on any CD-ROM without prior, explicit consent from This level may not be used on a commercial Multi-player server without similar explicit consent. ================================================================