=============================================================================== Millennium - A celebration of both life & death within our perceived universe. Title : Millennium Filename : millennium.bsp Version : 1.1 Date : Friday December 31, 1999 Author : Skip "DeFrag[IOI]" Downey Email Address : defrag@tscnet.com Author's Homepage : http://www2.tscnet.com/~defrag/ Description : Deathmatch-level for Quake2 Other Levels : NoHope Millennium is a small-level where the gameplay runs fast. It has been designed for 1v1 or 2v2. Weapons & ammo balance & placement are excellent. I've went to great lengths to present this layout in a professional manner with moderate detail. It has been play-tested for weeks & is my 2nd level to date. Close attention has been given to r_speeds & w_polys average around 300 Connectivity is solid while originality is exceptional. There exists a minimal vertical-element within but it sure plays great! ---------Credits--------------------------------------------------------------- id Software : Quake2 Robert Duffy : QERadiant Ridah : Eraser Bot Fred @ Q2RFD : Route file Rust : Great reference tutorials Clan SK : Many great games together! ---------Installation---------------------------------------------------------- Copy millennium.bsp into \quake2\baseq2\maps\. & millennium.rtz into your \quake2\eraser\routes\ directories respectively. If you run Clan IOI's Abandon- mod, then the .rtz goes in \quake2\abandon\routes as well. Run Quake2, then go into the console by pressing the tilde key (~), & type in "map millennium". Enjoy! :) ---------Gameplay-------------------------------------------------------------- Single-Player : yes, for testing only Cooperative : no Difficulty Settings : no Deathmatch : yes, 2-5 players recommended (7 spawns) Weapons : Railgun, Hyberblaster, Rocket-Launcher, Grenade-Launcher, Chaingun, Machine-guns, & Super-Shotgun Armor : Body, Combat, Jacket, Power-Shield Health : Mega, Adrenaline Powerups : Quad ---------Construction---------------------------------------------------------- Base : built from scratch New Graphics : no Build Time : ~40 hours Brushes : 544 Net Brush Count : 408 Entities : 136 Textures In Use : 24 PortalClusters : 464 NumPortals : 1380 AvgClustersVisible : 97 AvgClustersHearable : 291 VisDataSize : 38430 CompressedFrom : 59392 BSP file size : 592K ---------Compilation----------------------------------------------------------- qbsp3 : 3 secs qvis3 -level 4 : 86 secs qrad -extra : 372 secs Total Time : 7 min 41 sec Computer : Intel P2-450, 256MB RAM, 14GB UDMA33 7200RPM, STB-TNT 16MB-AGP Editor used : QERadiant v1.0 beta build 147 Known Bugs : none ---------Legal----------------------------------------------------------------- Copyright © 1999 Skip "DeFrag[IOI]" Downey - All rights reserved. This level requires the registered version of Quake2 v3.20 & is not supported by id Software. It may NOT to be used as a base for other levels, modified, converted, commercially exploited, or distributed on CD-ROM or other physical media in whole or part without express written consent. It may be distributed by electronic means only with no charge to the recipient provided this text file is included unmodified. The software contained herein shall perform in significant compliance with the accompanying documentation. This program is provided "as is" & without warranty of any kind, either express or implied, including but not limited to warranties of merchantability & fitness for a particular purpose. The author will not be liable for any damages, including lost profits, lost savings, or other incidental or consequential damages, arising out of use of this program. ===============================================================================