Title : Midtown Mayhem X Filename : midtownx.bsp Author : Skull N. Bones Email Address : skull@rochester.rr.com Date : November 27, 1998 Description : A small section of a city, similar to the awesome "Blockwar" map except a little smaller. Additional Credits to : id Software for Quake 2 The Action Quake mod team The authors of the Rust webpage tutorials Agent Smoke for helping to playtest early version of this map Other Maps By Author : Hijack, Hostage, Dethship, Quittin time (all for Action Quake2 mod) ================================================================ * Play Information * Single Player : No Cooperative : No Teamplay : Yes Deathmatch 2-8 : Yes Deathmatch 9-16 : Not Tested Deathmatch 17-100 : Not Tested Difficulty Settings : No New Sounds : Yes New Graphics : Yes New Music : No Demos Replaced : None CD Track : 0 ================================================================== * Construction * Base : midtown.map Editor(s) used : BSP Build Time : 2 or 3 Weeks, off and on Compile machine : P200mmx 64 Meg RAM QBSP3 : -v QVIS3 : -v -level 4 ARGHRAD3 : -v -bounce 5 -extra Known Bugs : Back near the warehouse, you can see through the sky into one of the other areas, I've used hint brushes to block this but it doesn't help. ================================================================== * Legal Stuff * You may distribute this level and include it in any deathmatch compilation as long as you include this text file and of course give me credit. Feel free to E-mail me with you comments or questions. If you're actually still reading this and this level finds its way to your web page, then please E-mail me. Skull N. Bones skull@rochester.rr.com