Map Name: The Metro Author: Owen Coughlan e-mail: bexley@sprint.ca TeamPlay/DM and CTB No CTB entities are present, however the DM spawns are usually quite far apart. Description: A genetic Metro Station, from street-level down to platforms and trains. Built with QOOLE 2.5 in about eight days. History: Contruction and assembly March 1-8; including Eraser Bot tests in regular Q2 mode. Completed, Compiled and Submitted March 9 Immediately lost/ignored. Resubmitted March 23. Posted on AQMD "test-matrix" March 28 Put on hold due to "directory structure and Env map" (April 8) This zip -- April 9. ENV MAP -- yes, this is drksky, in case you hadn't installed enough already. Not my idea, it's a AQMD thing. TEXTURES -- Additional most-excellent textures are from CryptR's beautiful "Action City 3", and the map "Blood" (appologies to the author, I lost my readme file on that one) -- if you're gonna borrow, borrow from the best. Compile time 4-5 hours (I went to bed). R_speeds average under 500 or less. Known Problems: Corner to corner R_speeds in train-tunnel can be up to 900. This can't be reduced with hint-brushes because of the platform design -- sorry, I tried for two days. However, the angles here are quite low, so there should be no noticible effect in game-play. Texture misalignments in some doorways (fortuneately they're in the dark); and on metro cars, due to custom texture sized "breaking" Q2 specs; escalators can block -- won't effect game-play; revolving doors *may* cause a one point injury this couldn't be stopped; quarters won't go into telephones -- this is realism. Everything else, like it or not, is deliberate. Thanks to The Usual Quake 2 crowd Action team -- for the cool mod. Rust Discussion Group -- they solved the funct_train/sound mystery (put an origin brush in your train and sound will follow it where ever it goes), and gave me invaluable advice with escalators, etc. Copyright stuff: Except for the textures and Env maps, this is all mine. You can't sell it or redistribute it as part of any commercial package without my permission. This is free-use, meaning have fun but don't make a dime off it. You can play it, but you can't modify it without my permission. If you paid for this map we were both robbed (;-O).