================================================================================ * ACTION QUAKE II LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : Matrix2: What is the Matrix? FILENAME : matrix2.zip AUTHOR : Brent "WetWired" Waller DATE : 19.1.2000 EMAIL ADDRESS : wetwired@hypermax.net.au HOMEPAGE URL : http://www.quakeclan.net/consortium -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- Well here it is, The movie the Matrix is what inspired me to take up mapping in the first place, and the idea for this map has been brewing in my head for well over 6 months, at first I made a basic lobby which I gave to tigereye and he added to it and created "Inside The Matrix" which didn't really turn out the way I originally had intended. So here I am... 4 maps later with the experience I need to create this map the way I orginally had intended (sort of). A rooftop was planned for this map but after creating the first few floors I realised a roof would only make the map too large and would end up with rounds taking 20 minutes while everyone ran around looking for each other. So anyway here it is.. the lobby scene and other areas for all you Action junkies to recreate some kick arse scenes from a kick arse movie. -------------------------------------------------------------------------------- SINGLE PLAYER : yes but just to look around CO-OPERATIVE : no DEATHMATCH : yes ACTION QUAKE II : 2 Teams (6 spawn points) SUGGESTED PLAYER LOAD : 2 to 16 NEW TEXTURES : Yes NEW SOUNDS : Yes CD TRACK # : 0 -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : New Map PREFABS USED : The video camera in the interogation room and the Dr Pepper vending machine which was made by Bok Choy EDITOR(S) USED : QOOLE 2.50 OTHER UTILITIES USED : Wally 1.41 Beta, ArghRad 2.01 KNOWN BUGS : Sometimes your legs get damaged going down the air vent, so use at your own risk (it did actually kill you but I fixed it but not enough it seems) COMPILE MACHINE : AMD K6-II 400Mhz, 128Mb of RAM QBSP2 TIME : 18 seconds VIS TIME : 451 seconds (7 Minutes, 31 Seconds) QRAD TIME : 1685 seconds (28 Minutes, 5 Seconds) -------------------------------------------------------------------------------- * OTHER LEVELS BY THE AUTHOR * -------------------------------------------------------------------------------- : Inside the Matrix (matrix.zip) - co-authored with TIGEReye : The Pub With No Beer (nobeer.zip) : The Pub With Beer (beer.zip) : Tequila Sunrise (tequila.zip) -------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * -------------------------------------------------------------------------------- You have to open the vent door by shooting it...and the vent is a bit tricky to get up but that'll slow the camper rate down, it's mainly there in case you get stuck on top of the elevator anyway. Also, the black ledges to the side of the elevator downstairs are climbable so you can get up to the little balconys quickly. The road outside the window has bounce pads randomly placed so you have a chance of either dying (and getting a death message sent to the whole map) or bouncing a bit like neo did when he first attempted "the jump". also the little vents you can see, you can walk through them to some wind tunnel/vents. There's some secret sounds placed around the map that'll let you find, but I'd say you would find them yourself while recreating the matrix movie. -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- The A-Team : For making a KICK ASS Mod The People who made : Qoole, Wally, Arghrad! and all those other non-microsoft products. Scuzzy : For enlightening me on the joys of phong shading and detail brushes, and fixing that wav file for me!... for giving me input as I progressed through many different versions, for watching David Letterman late at night, every night...(and that turkish guy just isn't funny) and for heaps of other stuff he helped me out with that I've lost count... WOLF [BIA] : For giving me screenshots from the matrix DVD :) FiReWaLKeR [TDm] : For looking over some betas and giving me some feedback =][The Consortium][= : To my clan that keeps getting better all the time, Deadpool, Drake, DIABLO, Nihlist, Morphic, ^Smurf^ and Demo Man. To these people for just being mates along the AQ2 history (well since I've been playing anyway) : Oswald, JINX, TIGEReye, reags, anyone from WoZ, SyN, rev, DeRtStA, Dantonia, J-Man, K-Man (hehe that sounds weird), Patient X, FoiG, any ex-Consortium or Syndicate members. God Incarnate : For being the author of one of the first maps that felt like you were actually somewhere and not in a lego city. Xatrix : For releasing their unused Kingpin textures. Textures - : Most of the textures I got from several sites (although some I made myself) I've lost track of where they all came from but here's a link where I usually go for textures http://ahlmd.telefragged.com/freetex.shtml ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. This LEVEL may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my written permission. Action Quake II (C) 1998-2000 The A-Team. Quake II (C) 1998-2000 id Software. All rights reserved.