WARNING: These maps are designed explicitly for Action Quake Ver 0.95 and up. Playing them under other circumstances may cause problems. ================================================================ Title : KGB Training Center Filename : kgb Author : Hanh "Wanderer" Court Email Address : EtherealHC@aol.com Description : KGB: Small Action Quake map. Good lay out, be careful of the watch towers though. R_speeds are best of the 2 here. KGB2: Put the edge back in. Increased gravity to 1200 (please do not change). Added a second floor to the complex to provide a training ground for close quarter combat. Added more sniper points. Moved sniper rifles to the ground so you don't have to climb to the top of the tower. Had to sacrifice most of outside due to r_speeds. The lack of a true theme is the only hurting part of this map in my opinion. Additional Credits : The A-Team (Wheres Mr. T?) The guy who wrote QERadiant (Figures I can't find his name) Suicide20 (the guy who I stole the snow textures from :) Gonna have to get a hold of him some time... Stecki (from Deconstruct) for the Snow sky. Slade from Telefragged for the name of the place. Id Software's cast and crew. ================================================================ * Play Information * Single Player : No Cooperative : No (No sense in even bothering with) Deathmatch : Yes (Can cram up to 16, wouldn't recommend it though) Difficulty Settings : No New Sounds : No New Graphics : Yep, none of which are from me. New Monsters : No New Demos : No New Models : No QuakeC Patches : No * Construction * Base : Based off of HCCTF1 (a ctf map, never released though) Editor(s) used : QERadient 1.0 build 077 Known Bugs : KGB: None KGB2: None Contruction Time : Lost track and don't really care. Compile Time : KGB: 1 hours, 19 minutes and 57 seconds KGB2: 1 hours, 56 minutes and 7 seconds Compile Machine : Pentium 166mmx 48megs EDO Comments : KGB: Nope, just a good map for pc's like mine. KGB2: Be prepared for slow downs. I'm gonna work on the lighting in the middle of the map and the top floor of the building. Decided on a higher gravity (1200) to stress situation awareness near ledges. Side note: watch the ledge it's the point of no return (ie: death). Legal Crap : Yes you can make something real out if this if you want just e-mail ahead of time so I can send you the map and get some credit out of this shit. In other words I want credit for it if you do. Textures are Suicide20's so talk to him about that. The sky is Stecki's from Decontruct so that's his.