It's early in a mornin' in September. The sun is risin' behind the Petersberg upon the Siebengebirge. The first part of the Jugenddorf-Christophorusschule school area is lghtened slowly. Silence. Suddenly you hear steps, quiet voices. A shot of a pistol breaks the silence. Then loud MP5-fire. Two gangs have started fightin' for the supremacy of the school. The war has begun and you are inside. Here. Now. Map: JDCS Title: SchoolQuake - Fraggin in da CJD Author: [F.-A.]Joker ; fajoka@gmx.net Current version: 0.87 Build Date: February 18th, 2k Download @: www.fragging-alliance.de/jdcs.zip Installation: Unzip all files into your quake2\action directory Specifics of the BSP and textures: Size of Zipfile/kB: ~1,5 MB Size of ready BSP/kB: 2,789 Faces: 7,058 Textures total: 25 Environment: special JDCS env Self-built textures: 25 Compilation (BSP)/s: 26 Compilation (VIS)/s: 31,472s Compilation (RAD)/s: 4,439 Construction Time: 1 day (several months of enhancin' and debuggin') Normal r_speed: approx 430 (average durin' 15 min of console loggin' while playin' dm) Max r_speed (normal): approx 1500 Max r_speed (ghost): approx 1900 Used editors: QuArk for constructin' map edit for BSP modification Used BSP-compiler: TXQBSP 0.7 Used VIS-compiler: TIMVIS Used RAD-compiler: ArghRAD 2.50 Changes in latest versions 0.87 (current) Zipfile folder structure bug from 0.84 fixed gym hall: basket ball and foot ball goals; new floor texture gym enlarged 0.86 apparatuses room behind gym hall with exit to school yard 0.85 exit from gym hall to school yard 0.84 one severe RAD bug fixed 0.83 totally 35 bugs in map structure fixed. The most important are: windows next to primyry entrances now passable texture scaling and positioning at windows fixed positions of some entitis changed 0.82 new SW env files included new spawn point in the assembly hall position of Handcannon chaged light conditions changed 0.81 sound files inmtegrated 0.80 environment integrated 0.79 assembly hall accessible 0.78 class tract enlarged 0.76 computer with animated doom texture on screen added in library 0.75 ladders added 0.74 light sources included 0.73 first complete compilation Special Thanks to: [FA]Una-Bomber because he lamed and deleted his own (and my) clan site (usin' the password!) and gave me time for constructin' the map because I couldn't update the site anymore Armin Rigo for his editor QuArK, especially for the autosave feature because the program is constantly crashin' the MS-DOS coders for their excellent editor edit that helped me infinitely changin' light conditionsn in the BSP Bill Gates why he lives and made possible programmin' Win98 that crashed most times durin' compilation :-P [WW]Hammer for the idea to build this map (years ago) and his suggestions for debuggin' the AQMD guys because I can upload my map there and get it tested all the beta testers for their bug reports helpin' me improvin' the map the keygrip coders for this funny demo builder Check out the map site @ www.fragging-alliance.de/jdcs_c.html