============================================================================= * General Info * Title : Industrial Rumble Archive : industrial.zip Release Date (DD/MM/YY) : 02/04/07 Build : 1.10 Author : Carl-Magnus Björkell (aka NRGizeR) Email Address : carl-magnus.bjorkell@pp.inet.fi Build notes: : I accidentally compiled and older .map version before the release of industrial. This caused me to release a version that had about 25% higher r_speeds than this version. I noticed it a couple of days later when I was playing online and noticed lag. This version also contains some more clips to fix the stuck-points that were discovered after the release. Sorry for the inconvenience :( Description : Map for Action Quake (http://action.telefragged.com). The map features an industrial area, complete with a car repair shop, timber yard, silos, and various light industrial buildings. Take a stroll in the settings sun, and the gangs that flood the area this time of day. Installation : Unzip industrial.zip into the root of your Action Quake game folder (quake2/action), with subdirectories enabled (!) Additional Credits to : WizardExt for some textures Beavisss for some textures peep for some textures Others for textures as well (don't know them all) delta for input and/or ideas The whole of LM// for playtesting and feedback. www.aq2suomi.com, www.aq2world.com and their forum visitors! Argh! for ArghRad Geoffrey DeWan for his improved compiling tools Rust (www.gamedesign.net) for the great tutorials A-Team for making the greatest Quake2 mod ever. id Software for Quake 2. ============================================================================= * Play Info * Game : Action Quake (Quake2) Single player : Yes (only for looking around) Teamplay : Yes Deathmatch : Yes Suggested Player Load : 4-16 (8 spawnpoints) New Graphics : Yes New Music : Yes New Sounds : Yes New Sky : No DLL : No Locations File : Yes * Construction Info * Base : New level from scratch Build time : On and off for about half a year. Active build time around a couple of weeks. Compile Machine : AMD64 3500+ QBSP3 Time : 5 seconds QVIS3 Time : 456 seconds ARGHRAD (-extra) Time : 6246 seconds Editors Used : GtkRadiant, ArghRad, Geoffrey DeWan's QBSP3 and QVIS3, gimp, wally. Known Bugs : None. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. All textures and sounds not made by me are the property of their respective owner. You may distribute the archive industrial.zip in whatever way you see fit as long as the archive remains intact and is distributed freely. It is strictly prohibited to, without my written permission, commercially distribute any of the files in this archive. Enjoy.