05/16/98 ================================================================ Title : Hostile Takeover Filename : hostile.bsp Game : Action Quake 2 Author : Chris "Cap'n Sparky" Seamans Email Address : semo@pil.net Description : Sprawling office building Additional Credits to : Id Software, the A-Team, Brian, Vance and Cliffe at the AQ2 Map Depot* ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : Yes, 8 DM Starts, so you could have some fun AQ2 Teamplay : Yes, but some of the DM start rooms are pretty tiny Difficulty Settings : No New Sounds : No New Graphics : A ton of new textures** New Music : no * Construction * Base : New level from scratch Editor(s) used : GlideQoole Known Bugs : Some of the lighting is a little screwed Build Time : Long, long time. Compile Time : 25 minutes or so ================================================================ Notes: Okay everybody, this is my first ever released map for Quake, Quake2 or any sort of mod for any of those games. The last maps I released were for Doom][ and Heretic _way_ back when. The r_speeds are pretty decent, which is good because I was having some problems early on. There's actually one corner where the r_speeds spike to 1200, but it only happens if you're pretty much standing _exactly_ in that corner. Otherwise, they're mostly below 500, and just about always under about 800. Qoole made me rip my hair out a few times on several parts of the level. I can't explain the horror of its super poor floating-point to integer conversions. Other than that and a few "light leaks" this map was a dream to make. * If you like this map, thank Cliffe. If it wasn't for his logical approach to a certain problem, this map wouldn't have been released at all. ** See the text file in the quake2/action/textures/sparky directory for more info on the textures. Have fun playing the map! ================================================================ * Copyright / Permissions * Copyright (c) 1998 Chris Seamans. All rights reserved. This map may be electronically distributed only with no charge to the recipient, and may not be modified in any way. This text file must be included with the level. This map may not be distributed on any CD-ROM without the prior, explicit written consent by Chris Seamans. This map may not be used on a commercial multi-player server without similar explicit written consent. See the text file in the quake2/action/textures/sparky directory for copyright info on the textures.