================================================================ *Information* Title : The Gorge At Sunset Filename : gorge2.zip Release Date : 26/01/00 @ 2:17 am (thats DD/MM/YY the way its supposed to be :) /me thinks its time to go to bed and stop fuking with this level... Author : GoGGorilla URL : www.alphalink.com.au/~rpitts/index2.htm Email : Foodum@Yahoo.com Description : A gorge (duh) wif different levels, at sunset, river thing with a waterfall Credits : ID A Team TuBBy, [L2K]veNom, BaDiDaZ and Eichman all for testing da map Hunter .LTF for some "helpful" tips to make the map better and putting the map on at laby Clan -[DiD]- (execpt MaCcA caus hes a wanker) for testing PyRo-=AA=- for putting my map on his webby, and saying my map sucked The gimp (he made lavatube) for all the mad arse ambeint(?) sounds ================================================================ * Play Information * Single Player : um you play with yourself??? Cooperative : no...get a clue Q2 Deathmatch : not intended for but u can play it i spose ActionQuake DM : apsolutly not ActionQuake Teams : no not intened for at all max players (DM) : ive got a few spawns so a few i spose, but the level made for about 8-10 max ,thats what me thinks. Difficulty Settings : um....yes of course there is....i just hid them from you... New Sounds : yup (well sort of...) New Textures : Yes New Music : Do-Da Do-Do-Do-Da ....oh in the map, No Demos Replaced : The one of the purple cow eating pink carpet ================================================================ * Installation * Extract (unzip) in the \quake2\action directory. All paths provided. ================================================================ * Construction * Base : Shitall (none) Editor(s) used : Worldcraft 1.6 (unreg'ed), Paintshop pro 6 + Wally for the textures Known Bugs : all fixed i think...um in the last zip i left out 2 textuers, um DHER Build Time : about 2 months on and off, on and off, stop, start, stop, start ================================================================ *Compile Info* Compile machine : P][ 300 o/c to 450, 128meg ram, 16 meg V550 *NOTE* :U cant tell that it is sunset wifout a glide or 3D card QBSP3 Time : 8 secs (wow) QVIS3 Time : 650.0 secs (crap!) QRAD3 Time : 681.0 secs (shit hey?) Total : dunno i cant add... ================================================================ * Notes * I made this level Bcause i get shit ping, i made the r_speeds low as i could, i only found one spot where the r_speeds where over 500 so lag is minimal (on the "new" version i must have screwed up caus i can find 900 now, dam...) Ah yes, this level LOOKS SHITHOUSE with software rendering, and its laggy as hell, near the waterfall i clocked up 113 ping in software, but only 9 with my hardware Klix i think your vid card is screwed, its not purple, its orange... It seems as though every 2nd AQ player in Aussieland is making a map and all (except for mine :) are pretty dam good, eg. The Gimp (lavatube), FiReWaLkEr (passin and murder), WetWired (beer, nobeer, tequila) Scuzzy (tokyo and his new1), Ben Lyons (maker of 666mines), DeRtY or DeRsTa (bases, dadock, dadock2 and mildepot) AnthraX (maker of Bronx), Croxly (maker of cargo_1 and seweratz), Wolf[BIA] (wartime, wartime2, wartime3, gangall) wholey crap after going through almost every .txt the list is huge, i didnt think there where that many... soz if i missed any1 ================================================================ * Where to get this level * www.alphalink.com.au/~rpitts/index2.htm/gorge.zip ftp.labyrinth.com.au/pub/kk/maps/actionq2/gorge.zip http://aqmd.telefragged.com (i hope) ================================================================ * Copyright / Permissions * Copyright GoGGorilla(c) 1999 . All rights reserved. This level may not be distributed on any CD-ROM without prior, explicit consent from me (GoGGorilla) if u can read this your too close