99/01/22 =========================================================================================== Title : The Garden of Gethsemane Filename : garden.bsp Game : AQ2 Author : Trevor Atchison (aka Jesus) Email Address : tatchison@home.com Web Address : --- Description : My first map for Q2 (or ever, for that matter). It consists of a hedge maze with a central tower. The weapons are spread out evenly through the maze (or in the tower and a "secret" underground room, in the case of the sniper rifle or M4). I designed this with close-quarters fighting in mind, though sniping from the tower is fun too. This map was intended for deathmatch play but could probably be used in teamplay. Additional Credits to : id software, of course. BSP author Yahn Bernier. Ty Mathews and Neil White, creators of Wally. Christopher Buecheler, Mats "RUSKPRICK" Holm, BunnyX, and Gary W (KongFoo) for the textures. The folks at Rust, for their tutorials. =========================================================================================== * Play Information * Single Player : NO Cooperative : NO Deathmatch : 3-8 Teamplay : Possible, but it was designed for DM Difficulty Settings : NO New Sounds : YES New Graphics : YES =========================================================================================== * Construction * Base : None Editor(s) used : BSP, Wally, Paint Shop Pro Known Bugs : Overlap of 46 in 32, wtf? Plays fine though. Build Time : About two weeks, give or take a few days. Compile Time : 3.5 hours Notes: : Arghrad rocks my world. =========================================================================================== * Installation * unzip the all the files to quake2\action (if something goes wrong...) the wal-files : quake2\action\textures\jesus\ the pcx-files : quake2\action\env\ the tga-files : quake2\action\env\ the bsp-file : quake2\action\maps\ the wav-files : quake2\action\sound\jesus\ =========================================================================================== * Copyright / Permissions * This level is copyright 1999 (that date is fun to write, isn't it?) Trevor Atchison. It may not be used as a base for other levels. As far as the textures are concerned, most of 'em aren't mine: - grass1_base1, rock_base, rock3_base2, and altar_front2 are slightly modified versions of textures by Christopher Buecheler, and as such I consider them his. - crate32, crate48, trunk3 and trunk4 are by BunnyX. - xbox1 is from Mats "RUSKPRICK" Holm. - w_crate1 is from Gary W (KongFoo) The rest of the textures are either Q2 native or slightly modified from the orignal Quake, with the exception of the hedge, which I made myself. (So go ahead and use it) The sounds are all freely available. The sky textures are/were available for download from the AQ Map Depot. I don't know who made 'em as the page where they were is temporarily down. (Kudos to the artist, whoever you are!) I think that about wraps it up. Enjoy the level.