================================================================================ * ACTION QUAKE II LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : Egyptian Temple 2 FILENAME : etemple2 .zip CONTENTS : Map, custom sky, sound, and textures. AUTHOR : GreyDeath e-Mail : greydeath@gta.igs.net HOMEPAGE : http://gdx.dnsalias.net DATE : 03/12/2003 GAME PLAY TYPE : DeathMatch/Teamplay/SPAQ2:LE/AQ:E(CTB and ATL)/LTK -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- ******** An Egyptian Temple ******** -------------------------------------------------------------------------------- SINGLE PLAYER : 01 Player Respawn Points CO-OPERATIVE : 00 Player Respawn Points DEATHMATCH : 09 Player Respawn Points ACTION QUAKE II : 02 TEAMS : 09 Player Respawn Points Per Team SUGGESTED PLAYER LOAD : 1 to 16 NEW TEXTURES ? : Yes NEW SOUNDS ? : Yes CD TRACK # : 0 -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- BASE MAP USED ? : No, New Map PREFABS USED ? : Ones I created EDITORS USED : QERadiant Build 147 , UTILITIES USED : txqbsp39.exe, timvis3.exe, ArghRad 2.01, Wally 1.38 Beta, PSP7 KNOWN BUGS : level seen through the sky in some areas COMPILE MACHINE : 950MHz Athlon 512MB RAM QBSP2 : 33 Seconds VIS : 17280 Seconds QRAD : 1027 Seconds -------------------------------------------------------------------------------- * COMPILE LOG * -------------------------------------------------------------------------------- C:\games\quake2\baseq2>full.bat etemple2 C:\games\quake2\baseq2>txqbsp39.exe maps\etemple2.map TXQBSP3 0.9 -- based on code by id Software -- QUAKE 2 Modified by Armin Rigo and compiled Feb 6 2000 by Decker -------------------------------- with extensions for QuArK (Quake Army Knife) : floating-point coordinates and enhanced texture positionning http://www.planetquake.com/quark -------------------------------- entering C:\games\quake2\baseq2\maps\etemple2.map Entity 0, Brush 279: duplicate plane Entity 0, Brush 279: duplicate plane Entity 0, Brush 280: duplicate plane Entity 0, Brush 281: duplicate plane Entity 0, Brush 324: duplicate plane Entity 0, Brush 1368: duplicate plane Entity 27, Brush 3: duplicate plane Entity 27, Brush 4: duplicate plane Entity 60, Brush 3: duplicate plane Entity 60, Brush 4: duplicate plane 0...1...2...3...4...5...6...7...8...9... (7) 0...1...2...3...4...5...6...7...8...9... (11) writing C:\games\quake2\baseq2\maps\etemple2.prt Writing C:\games\quake2\baseq2\maps\etemple2.bsp 33 seconds elapsed C:\games\quake2\baseq2>timvis3.exe -level 4 maps\etemple2.bsp ---- vis ---- testlevel = 4 reading C:\games\quake2\baseq2\maps\etemple2.bsp reading C:\games\quake2\baseq2\maps\etemple2.prt 1851 portalclusters 5683 numportals 0...1...2...3...4...5...6...7...8...9... (76) 0...1...2...3...4...5...6...7...8...9... (17203) WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf WARNING: Leaf portals saw into leaf Average clusters visible: 363 Building PHS... Average clusters hearable: 838 visdatasize:473989 compressed from 858864 writing C:\games\quake2\baseq2\maps\etemple2.bsp 17280.0 seconds elapsed C:\games\quake2\baseq2>arghrad.exe -v -extra -bounce 30 maps\etemple2.bsp ----- ArghRad 2.01 by Tim Wright (Argh!) ----- Modified from original source code by id Software ----- Settings ----- -verbose enabled (more detailed output) -extra enabled (extra quality light sampling) -bounce set to 30 (radiosity bounces) 1 threads qdir: C:\games\quake2\ gamedir: C:\games\quake2\baseq2\ ----- Load BSP File ----- reading C:\games\quake2\baseq2\maps\etemple2.bsp ----- Light World ----- 8955 faces patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 446714 square feet patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 patch->cluster == -1 28774 patches after subdivision 2145 direct lights 0...1...2...3...4...5...6...7...8...9... (295) 0...1...2...3...4...5...6...7...8...9... (645) transfer lists: 192.1 megs bounce:0 added:89967136.000000 bounce:1 added:41781644.000000 bounce:2 added:23155966.000000 bounce:3 added:14247326.000000 bounce:4 added:9427957.000000 bounce:5 added:6640571.000000 bounce:6 added:5002551.500000 bounce:7 added:3966290.250000 bounce:8 added:3326856.250000 bounce:9 added:2879352.250000 bounce:10 added:2587509.500000 bounce:11 added:2354953.000000 bounce:12 added:2193079.250000 bounce:13 added:2046000.500000 bounce:14 added:1937219.375000 bounce:15 added:1828482.375000 bounce:16 added:1744397.000000 bounce:17 added:1655869.000000 bounce:18 added:1585390.625000 bounce:19 added:1509520.875000 bounce:20 added:1447945.000000 bounce:21 added:1381203.500000 bounce:22 added:1326277.875000 bounce:23 added:1266754.000000 bounce:24 added:1217226.250000 bounce:25 added:1163719.375000 bounce:26 added:1118781.875000 bounce:27 added:1070441.250000 bounce:28 added:1029508.500000 bounce:29 added:985679.937500 0...1...2...3...4...5...6...7...8...9... (14) ----- Save BSP File ----- writing C:\games\quake2\baseq2\maps\etemple2.bsp ----- Time ----- 1027 seconds elapsed C:\games\quake2\baseq2> -------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS OR INFORMATION * -------------------------------------------------------------------------------- Unzip into your action folder and play! Thanks to the following people: Idle - for providing me with sneak releases and info on Q2Ice. =] Yukmouth - for testing with me! Bobert - for testing with me! Spear - for... He said something to encourage me I think... Sorry if I missed or forgot anyone... =] -------------------------------------------------------------------------------- * COPYRIGHT/PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. This LEVEL may be distributed ONLY over the Internet and/or BBS systems You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my written permission. Action Quake II © 1998-99 The A-Team. Quake II © 1998-99 id Software. All rights reserved.