================================================================================ * ACTION QUAKE II LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : DeepCanyon 2 -The Max- FILENAME : deepcanyon2.zip AUTHOR : Shaymon DATE : 6.04.2001 EMAIL ADDRESS : shaymonmacdaddy@hotmail.com HOMEPAGE URL : None .zip CONTENTS : Textures, Sounds, ENV, txt file & bsp *NOTE: If you are reading this you have the FIXED version. The previous version was uploaded to AQMD but was missing rock2.wal. (* Edited by smurphster) -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- It is 2 years after the rebel forces were distinguished from DeepCanyon. They once again have gained control of the canyon. Only this time they occupy the area known as Heaven's Peak. Heaven's Peak is to the West of DeepCanyon, across Devil's Gorge. If your standing on Bridge's crossing and look out over Devil's Gorge, you can see DeepCanyon. You and your forces must run the rebels out of Heaven's Peak. There is a strange monument protected by powers beyond anything ever seen before. If the rebels find a way to disempower the forcefield then not only will DeepCanyon be destroyed, but the whole planet will be jeapordized. -------------------------------------------------------------------------------- SINGLE PLAYER : ? Player Start Point(s) CO-OPERATIVE : 20+ Player Start Point(s) DEATHMATCH : 20+ Player Respawn Point(s) ACTION QUAKE II : 2 Teams ? Player Respawn Points per Team SUGGESTED PLAYER LOAD : 1 to infinity NEW TEXTURES : Yes NEW SOUNDS : Yes CD TRACK # : 0 -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : New Map PREFABS USED : None EDITOR(S) USED : QOOLE 2.50 & 99 OTHER UTILITIES USED : ArghRad 2.01 KNOWN BUGS : None COMPILE MACHINE : Custom P3 1000 256 Ram QBSP2 TIME : 9 seconds VIS TIME : about 2100 seconds -level 4 QRAD TIME : about 2400 seconds -v -extra -bounce 40 -------------------------------------------------------------------------------- * OTHER LEVELS BY THE AUTHOR * -------------------------------------------------------------------------------- : DeepCanyon1 -------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * -------------------------------------------------------------------------------- Unzip to your Action Directory -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- The A-Team : For making a THE BEST Mod Spear^NSN[C.A.P.] : Spear was a big factor in DC2. He was actually going to create half of it but he was too busy and the map needed to be released. I would suggest teaming with him because he is one hail of a mapper!!!! Spear suppled just about every Texture in DC2. Many times spear had me delete areas of the map and I am glad. If you could see what DC2 started out as you would be amazed. Spear also taught me some fancy new techniques. Basically what I am saying is this "Even though spear did not build any of this map, he was a Huge contributor!!" aqmd.telefragged.com : Um need I say more? The most kick Arse AQ2 site ever!! Thanks for all your help, services, upkeep and Word of mouth. www.actiongames.co.uk/tnn TNN : For all they do and for mentioning DC2 :-) Thanks Japes, BlackMonk,Rincewind and whoever else helps with TNN! Smoke : For his help in getting the word out about DC2 Spear^NSN[C.A.P.] : Did I mention Spear? LoneGunman(DRE) : For all the testing and ideas!! Crimthan : For all the testing and ideas!! Feyenrey : For all the testing and ideas!! Aneiric 420 : For all the testing and ideas!! And the great Dope er Rope idea!! Smurphster : For his support and for the upkeep of the AQMD. And his testing :-) GreyDeath : GreyDeath made and then fine tuned the sky for DC2. I am sure he got sick of me sayin" Hmm maybe a bit brighter" or "Hmm maybe a bit taller" through all of that he still got it done. THANKS GREYDEATH! Also for his help in testing and his upkeep of AQMD. Buggers : All the people who bugged me to make a DeepCanyon2 My Wife : For putting up with all my Mapping time :-) And also for her ideas and support. All the fans and non-fans who emailed me : For making me make another map and for telling me what would make Deepcanyon better. Maker of drksky ENV : I am using *.drksky.pcx files for my low res sky. Thanks to whomever created it!! Anyone I left out! : For forgetting you :-( ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. This LEVEL may be distributed everywhere. My wife's Blue Dolphin is a trademark of my levels, It MAY NOT be copied otherwise next time you go swimming you will be eaten alive by fish!!(Yeah even at the municipal pool!!) Textures: (You must Ask Spear^NSN[C.A.P.] if you want to use any textures) If you fail to ask him then the textures will blur out after 123 frags on your level. Oh and the water texture was from Lavatube(Gimp) Sounds: (Go ahead, I found them on the internet and in other folders) mrdrip was from Gimp's Dir and wind was from sabotuer's) I did not see anything stating that you can't use them..if so..sorry :-( Env files: For the dc2_gdx ENV files, you must contact Greydeath and ask his permission. Action Quake II (C) 1998-99 The A-Team. Quake II (C) 1998-99 id Software. All rights reserved.