================================================================ Title : Nuclear Countdown Filename : countdown.bsp Release Date : 11/28/99 Game : Action Quake 2 Author : Markus "Shadowfire" Uhlar Email Address : m.uhlar@gmx.de Description : This map combines the themes of the Interstate 666 mapping contest and the movie "Twilight's Last Gleaming" with Richard Burton. The movie is also known in other countries as "Nuclear Countdown" and in Germany as "Das Ultimatum". The summarized story: Richard Burton plays the leader of a group of "terrorists", who hijack a nuclear missile silo and threat to launch the missiles, triggering the third world war. The military responded quickly, surrounded the silo and prepared to storm it... This map resembles the nuclear missile facility including the underground bunker, located somewhere on the I666 close to the Rocky Mountains in the middle of nowhere. In the movie, the silo was not stormed, because even the military leaders didn't risk the possible consequences, but who knows how the story would end, in case of a firefight... Is this place on the Interstate 666 the cradle of the last world war? Is this the twilight's last gleaming before the nuclear apocalypse? Credits : the A-team Tim "Argh" Wright, the author of Arghrad ================================================================ * Play Information * ================================================================ Single Player : Only for exploring Cooperative : No Deathmatch : Yes, 4-30 players Teamplay : Yes New Sounds : Yes New Graphics : Yes, textures and sky environment maps /* Note */ This map does not contain any original Quake 2 texture - all textures are custom and were all made by myself using Wally and Photoshop. ================================================================ * Hints & Remarks * ================================================================ - the wall separating the road and the complex is climbable - the elevator is broken beyond repair - you can use the rope, the stairs or the ladder in the small shed outside to descend into the bunker, or get out of it. - pushing the red alert button only opens the silo hatches and sounds the sirens. The nukes don't explode. It was planned to have also another button, which unlocks when the alert is on, which starts a countdown. On zero, everybody outside would be killed instantly by the nukes. This countdown could be stopped by a second push of the button. Although in a small testing map it worked, I could not manage to make it work in the countdown map. I skipped this "feature" in the map, so I can enter the contest now and perhaps add this one in an update later. - people with slower machines might experience a slowdown while playing this map. To speed things up, you can try to lower your desktop color depth to 16bit and/or lower the texture detail. People with average and hi-end computers should have no problems. ================================================================ * Construction * ================================================================ Base : New level from scratch Editor(s) used : bsp building: Qoole textures : Wally and Photoshop 4.0 env sky : Bryce 3D sounds : Goldwave Known Bugs : The map is larger than the default Quake viewing distance. This results in clipping and some unpleasent visual side effects. It is actually a compromise between visual quality and frame rate, because the far objects, that are clipped out of view must not be rendered, increasing rendering speed. Build Time : 4 weeks Compile Time : bsp: 26s vis: 2622s rad: 14763s (used arghrad) ------------- 17411s - about 5 hours Compile machine : Pentium II 300, 96MB RAM ================================================================ * Installation * ================================================================ unzip all files into your quake2\action folder, with the restore paths option enabled. In case, something goes wrong, extract the bsp file to quake2\action\maps folder wal files to quake2\action\textures\shadowfire folder wav files to quake2\action\sound\shadowfire directory tga & pcx files to quake2\action\env folder ================================================================ * Copyright / Permissions * ================================================================ This level may not be distributed on any CD-ROM without prior, explicit permission of author. Custom textures, sounds and sky environment maps may NOT be used by other map authors without the permission of author.