===== ======= Cliff3. ======= ===== Map name: Cliff3 By: Ace12GA Game: Action Quake2/ Teamplay only. Base: From scratch Build time: 12 hours Compile time: Not as long as you would think. New textures: Nope New env map: Yes New sounds: Nope Why? Or Why in Gods name I made this map. Complete with history. ================================================================ Well, when I made Cliff, I made it because I wanted a map that required you to not just circle strafe people; but instead made you have to whatch your step. No map had been made like this so I did it. Cliff was very popular, and at the same time very hated. I love it for that; so I made Cliff2. I worked closely with a clan when I made Cliff2, and this created some features that made Cliff2 to be very teamplay oriented; Cliff2 was again quite popular, especially for TP, as was Cliff. I was never happy with Cliff2, I could never get it quite right, I especially was unhappy with DM item placement. This prompted Cliff3, which is a teamplay only map. Cliff3 is a major departure from Cliff/Cliff2, as there is not Cable car. It still retains a '2fort' type design, but in quite an odd way, still adding a touch of danger at every turn, as well as lots of places to fall. Install: ============ Unzip the damn thing and play, just unzip it in your Action dir, and it should put all the files in the right place. Notes: ============ There are a couple of spots that you may get stuck on, I have no idea why, and have no idea how to fix it, try jumping a lot if you get stuck. It only happens at the top of the cliff near 2 edges. If you have been following AQ1, there should be a port. Contact: ============ ace12ga@telefragged.com