================================================================ Title : The City Under Siege Filename : citysiege.bsp BSP Size : 2497 Kilobytes (2,557,168 Bytes = 2.45MB) Release Date : 20/12/2001 (DD/MM/YYYY) Author : Michael Manes (Togorian) URL : http://members.iinet.net.au/~manes/togorian/ Email : togorian@iinet.net.au Credits : - ID software for the Quake 2 engine. - The A-team for Action Quake 2. - Lithium Software for Qoole v2.50. - Ty Matthews and Neal White for Wally. - Firewalker for getting me into mapping. - Ruskprick, CryptR, Skull 'n Bones and Sinner for their cool textures I used. - Again Firewalker for his sound passin\wholemap.wav. - Whoever made rig\idle.wav and world\doorslam.wav. - "Homer[CK]" Dave Waters for his truck prefab. - Eric "Cool Death" Brough for his streetlight prefab. - Jason Abbott for his cool city1 sky. - Tim Wright for Arghrad 2.01. - Geoffrey DeWan for his versions of Qbsp3(v1.08) and Qvis3(v1.02). - The creators of LTK. The bots were helpful when testing the map. - People on the AQMD forum for answering posts I have put up there, plus ones other people put up which I learnt from. - Firewalker and WetWired for putting up with all the questions I have asked them about mapping. - My friends Scott, Kiera, Stacked, alky, Derty, WetWired, Firewalker and my brother Plas for checking out my map and and giving me their opinions on it. SORRY IF I HAVE FORGOTTEN ANYONE! ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : No ActionQuake DM : Yes (2-16 players) ActionQuake Teams : Yes (2-16 players) Difficulty Settings : No New Sounds : Yes New Textures : Yes New Music : No Demos Replaced : None No. of SP Spawn points : 0 No. of DM spawn points : 10 * Installation * Extract (unzip) in the *:*\quake2\action directory. All paths provided. * Construction * Base : New level from scratch Editor(s) used : Qoole v2.50, Wally 1.41B Known Bugs : None, execpt sometimes from certain angles you can see the elevator wires sticking out into the sky. Feel free to let me know if you find any others. Build Time : About 150 or so hours in little bits over two years. Compile machine : Pentium Celeron 566, 256mb ram QBSP3 Time : 27 seconds QVIS3 Time : 48,545 seconds (13 hours, 29 minutes and 5 seconds) QRAD3 Time : 1,434 seconds (23 minutes and 54 seconds) Total : 50,006 (13 hours, 53 minutes, 26 seconds) * Where to get this level * http://members.iinet.net.au/~manes/togorian/ * Copyright / Permissions * Copyright (c) 2001. All rights reserved. You may use my textures for your own action maps (although there aren't many). They are located in the textures/togorian directory in your action directory. Do NOT use this level as a base for your own maps at all, I have my own plans for it in the future! This level may not be distributed on any CD-ROM without prior, explicit consent from me. This level may not be used on a commercial Multi-player server without similar explicit consent.