Instructions: extract the archive, preserving directories, to your quake2/action directory. ================================================================ Title : Forsaken City Filename : chriscity3.bsp Author : Chris Polan Author's Quake Handle : [20ID]God Incarnate Author's Email Address : cpolan@magma.ca Please send your comments Where to get ActionQ2 : http://action.telefragged.com ================================================================ Notes : If you have a problem with the lighting on this level, mail me with suggestions! This is my first map released on the net. I have kept the r_speeds low despite the outdoor setting! It rarely goes above 800. Basically this means that the level is very playable on most machines. Because of the 20 or so areaportals, the framerate on my p2-300 with voodoo2 stays around 45-60 fps, and my friend says it runs fine in software on his p150. PORK! PORK DAMN YOU! POOOOORRRRRKKKKK!! What the? How'd that get there.... * Level Information * Description : Welcome to the Forsaken City, a city where everyone once lived, but went insane and killed each other with various firearms :) This part of a city has some streets, buildings, and a sewer. It has 2 parts - The bright side and the dark side (cue evil music). The bright side has a 5 floor office building, a slum-like apartment building, and an industrial warehouse. Go through the tunnel and you will reach the dark side, where things are darker (surprise!). There you will find 2 motel rooms, a pool and a church dedicated to a certain game :) Also, beneath the city is a long sewer tunnel. Weapon Locations : Loads of weapons + ammo on this level, enjoy! Shotgun #1 - 2nd floor of the apartment on the bed Shotgun #2 - In the sewers MP5 Machinegun #1 - 2nd floor of the office on the table MP5 #2 - The tower in the church Handcannon - The 2nd motel room Sniper Rifle - The roof of the office building M4 Assault Rifle - In the rafters of the warehouse Grenades are scattered around the level. * Play Information * New Sounds : Not really New Textures : Yes (some modified from other aq2 levels) * Construction * Base : A lot of 0's and 1's Editor(s) used : Qoole, BSP, QuArK, Wally for textures I went insane making this level. Reason: Haven't found a perfect editor. Qoole is near perfect, but it has a 300 brush limit! BSP is hard as hell to use! QuArK is just plain weird! Known Bugs : I get a Com_sprintf overflow: 47 in 32 error when it starts (this does nothing) The water in the sewers appears to flow in weird directions The duplicate weapons dont respawn too well (Action Quake bug) The road lines appear a bit screwy in some places DAMMIT! Our clan isn't Zoid, after that CTF guy! Its Two-Zero-I-D! RRRGGH! Its 20 Inch Dongs! ACCCKK!!! Ooops... got carried away again.... sorry :) * Build Time * Computer : P2-300, 64MB ram, Voodoo2 video Design : Like, a lot of hours :) Brushes : about 700 or so QBSP3 : 15 seconds QVIS3 -level 4 : 17 minutes, 44 seconds ARGHRAD -bounce 0 : 58 seconds Note : I chose to not have any radiosity bounces because i find that the level looks crappy (too bright) with them. ================================================================= Thanks to : ID software the A-team the people who made the maps with the textures i messed with The makers of the maps CDOOM, BLOCKWAR and ACTCITY2 for inspiration Those maps rock! (especially the latter 2) Those other nutty guys from our 20 Inch Dongs clan (MikFly, Gleaker, CrackMonkey, Nottingham and Warrax) If you think this map sucks, mail me and tell me that I deserve an Ass Whooping (TM), 'cause Stone Cold said so! Just PLEASE don't say the map looks like my face after a point blank handcannon blast :) If you use stuff from this map, mail me and tell me about it. This map is freeware. It CANNOT be sold in any way. So don't let your friends charge you for it.