3/16/99 =========================================================================================== Title : camp blood tunnel 1 alley 1 highway 666 Filename : campblud.bsp tunnel1.bsp alley1.bsp hwy666.bsp Game : AQ2 Author : Jesper Myrfors Email Address : ithaqua@wiredweb.com Web Address : --- Description : CAMP BLOOD. I guess I've seen too many Friday the 13th films. I though a summer camp at night in the forest would be a great setting. The look of the forest works, but at the cost of high r-speeds. This may have to be a lan only map. Additional Credits to : Id software, wally, arghrad 2.0 (wow) photoshop, bryce 3d, and skypaint. map depot for doing an awesome job of keeping the action quake community in high quality maps. AND The folks who brought us action quake! =========================================================================================== * Play Information * Single Player : NO Cooperative : NO Deathmatch : YES Teamplay : YES Difficulty Settings : NO New Sounds : no New textures : YES, all the textures are new. =========================================================================================== * Construction * Editor(s) used : QEradiant Known Bugs : NO Build Time : 2 weeks Compile Time : Campblud 29hrs (Yeah I know) Notes: : These were primarily designed for Lan play and run great on my lan. 6 pentiumII 300s with tnt cards. I hope they can be used by others, good luck. =========================================================================================== *installation* unzip the all the files to quake2\action (if something goes wrong...) the wal-files : quake2\action\textures\jestest\jestest2\camp the bsp-file : quake2\action\maps\ =========================================================================================== * Copyright / Permissions * Do not use any of these maps in a commercial product without my permission. All textures and skies are copyright 1999 Jesper Myrfors This readme must be copied with the maps. If you are going to use the textures or skies to make your own levels, or levels for posting to the net then PLEASE feel free to use the textures and skies. Just credit me in the readme document and state my copyright to my skies and textures.It may seem extreme and counter to the freeness of the web, but trust me, if you don't cover yourself some "suit" is going to rush in and rape your efforts for his/her own profit. It's our support of our hobby that keeps this thing going, let's stick together, but stay smart.