Title: bwcity Date: 6 Mars 2006 Tools: GTKRadiant, Worldcraft 1.6, Photoshop and Arghrad Author: Beavisss and WizardExt Email: akusher@gmail.com and wizardext@gmail.com Web: http://user.wh00s.net/ and http://www.wizardext.se ---Credits-> A-TEAM Id Software Aq2 community Tim Wright r1ch makro (for some inspiration) TTI (textures) ...and everyone else we forgot. Sorry.. ^^ ---Comments-> You are in a city. It's evening, closing in on the night. It's a cold weather, but the city warms you with its colorfull lighting. There has been an aggressive robbery in the bank, resulting in pistol fire and injures. Police is it at, but the mosquitos don't seem to bothered and keep circleling the garbage at the back of the restaurant. The bar is still opened, but without too much action. The whole restaurant is relying on the summer, where it's a yearly attractions for the visitors. If the recent accident wasn't enough, the whole city feels a bit torn apart. Times where better before... A project from Beavisss and WizardExt. Took 2 weeks of hard work to finish. What was first going to be a pretty small map, turned in to a medium sized map, with lots of details and things to explore. We are both very proud of the map and enjoyed the process of making it. No problems, other than the ordinary ones, this time. The transition between the editors (GTKRadiant and Worldcraft) worked flawless. A project where both inspired and motivaed each other, with an honest relation. There is a new sky, but also many new textures. We hope you enjoy this map as much as we did making it and also will through playing it. Please look away from the rspeeds values this time and just have fun! - Rinat "Beavisss" Khalekov and David "WizardExt" Lundvall