================================================================================ * ACTION QUAKE II LEVEL INFORMATION * -------------------------------------------------------------------------------- TITLE : On The Border FILENAME : border.zip AUTHOR : Brent "WetWired" Waller DATE : 24.6.2000 EMAIL ADDRESS : wetwired@hypermax.net.au HOMEPAGE URL : http://www.quakeclan.net/consortium -------------------------------------------------------------------------------- * LEVEL DESCRIPTION * -------------------------------------------------------------------------------- This orginally began as tequila2, the sequel to my old map "Tequila Sunrise" it was going to be a old mexican fort/church type place, but after I saw low budget movie called "Black Cat Run" it gave me a few ideas of a ruined church and an old has station along a seldom used highway in the desert. Once again the idea changed and the highway and gas station idea was scrapped, but the ruined church remains with an old abandoned mine shaft and "Dead Mans Leap" which is a reference to a classic FPS game released before Jedi Knight by Lucasarts, called "Outlaws" which is a game I still play to this day, I suggest you go grab a copy and give it a try. Also the layout of this map is influenced by the map Teamjungle, and is more teamplay orientated, but mine looks more like a desert than Teamjungle looks like a Jungle :) oh and like Tequila Sunrise, On The Border's name came from an Eagles song of the same name. -------------------------------------------------------------------------------- SINGLE PLAYER : yes but just to look around CO-OPERATIVE : no DEATHMATCH : yes ACTION QUAKE II : 2 Teams (5 spawn points) SUGGESTED PLAYER LOAD : 2 to 16 NEW TEXTURES : Yes NEW SOUNDS : Yes CD TRACK # : 0 -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : New Map BUILD TIME : About 2-3 Weeks PREFABS USED : Only the cactii left over from Tequila, which I made anyway :) EDITOR(S) USED : QOOLE 2.50 OTHER UTILITIES USED : Wally 1.41 Beta, ArghRad 2.01, Photoshop 4, Paint Shop Pro 5, Fireworks 2 KNOWN BUGS : Only some misaligned brushes and some distance fallout, apart from that, it's all I'm aware of. COMPILE MACHINE : AMD K6-II 400Mhz, 128Mb of RAM QBSP2 TIME : 16 seconds VIS TIME : 16097 seconds (4 Hours, 28 Minutes, 17 Seconds) QRAD TIME : 9723 seconds (2 Hours, 42 Minutes, 3 Seconds) -------------------------------------------------------------------------------- * OTHER LEVELS BY THE AUTHOR * -------------------------------------------------------------------------------- : Inside the Matrix (matrix.zip) - co-authored with TIGEReye : The Pub With No Beer (nobeer.zip) : The Pub With Beer (beer.zip) : Tequila Sunrise (tequila.zip) : What is the Matrix? (matrix2.zip) : The Lumber Yard (lumber.zip) - Look out for "The Manhattan Project" coming soon by =][WetWired][=, Derty, The_Hunter, brought to you by the letter "P" -------------------------------------------------------------------------------- * SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION * -------------------------------------------------------------------------------- Play Nice -------------------------------------------------------------------------------- * CREDITS * -------------------------------------------------------------------------------- The A-Team : For making a KICK ASS Mod The People who made : Qoole, Wally, Arghrad! and all those other non-microsoft products. Everyone on my ICQ list : For those of you who bothered to check out my "betas" and giving me some much needed feedback. Derty, The_Hunter, Deadpool for his jump testing, Why-Not, The clan =][Consortium][=, and everyone else who I should mention but isn't important enough to remember... Jesper and Shadowfire : For making some kick arse textures for me to pinch, yet again and add Gimp to that list Nick Coombe (Crinity) : For the sweet sky http://www.planethalflife.com/crinity crinity@email.com Barbq, Shadowfire and some others : For their sounds which I "borrowed" =][Dantonia][= : Who wanted his name on the map somewhere, but is going to have to settle for his name in the readme. Scuzzy : For out fallen comrade whos' parents disconnected his net on him for staying up til 4am watching Letterman with me, MUAHHHAAHHAh! now think of all that free time you have now to map? The game Daikatana : For showing me how NOT to make a game/map and for being the only game that pissed me off so much in the first 5 minutes of playing that I had to uninstall it and destroy the CD. Batman : I am Batman Hypermax (my ISP) : For fucking up my connection so much that I have nothing to do but make maps or get a life... GoGGoGorilla : For finding that "climbing bug" where you could climb down to the bottom of the cliff without dying. ================================================================================ * COPYRIGHT / PERMISSIONS * -------------------------------------------------------------------------------- Authors MAY NOT use this level as a base to build additional levels. To the left and right you will see your designated exits, in the event of an emergency please vacate calmly towards your nearest exit and wait for your flight attendant to instruct you further, if your attendant is A) Dead B) Immobilized or C) In the bathroom with the pilot, please open the exit by lifting the handle and pulling it to the right, and calmly step out and enable your parachute before you hit the ground. If you are incapable of reading this message due to turbulence or illiteracy, please bang your head against the wall and hope for the best, thank you for flying Wet Airlines. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. This LEVEL may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my written permission. Action Quake II (C) 1998-2000 The A-Team. Quake II (C) 1998-2000 id Software. All rights reserved.