============================================================================== Date: 4/8/99 ============================================================================== Title : Az_Tek2AQ Filename : aztek2a.bsp Version : Conversion of a Quake2 DM map Az_Tek2A Author : Wayne W. Smith "AKA [21+]Sarge" Release Date : 4/4/99 Email Address : wsmith@accessgate.net Description : This level is based on the PC game Turok2 ============================================================================== Additional Credits to : Design Team: Spacie of Clan 21+ Designer/Quality Control Brandon of Clan 21+ Designer/Quality Control Harley of Clan 21+ Quality Control ElvisTheKing Quality Control Evil{AP} Testing SpaceWrangler Testing General Support: Vernon T. Mason AKA Dragon[slo] Action Quake2 Map Depot - Action Quake Site RiscChip - Tutorial on texture making Telefragged.com/Wally - Texture editor Neal White III - Wally tutorial Virtus Corporation - Deathmatch Maker2 - Editor Richard Neff - Editor tutorials Deathed - Editor site Textures: Neal White III Todd "Mr CleaN" Rose Jim Nobles Sinner Prefabs: Dragon[slo] Re-Fabricator Gaia Project Ravage Sounds: Serberus Sky: Action Quake2 Map Depot Special Note : Special credit goes to my wife Jacalyn, son WES, and daughter JES for putting up with a 40+ obsessive map maker. ============================================================================== * Gameplay Information * Game Version : Quake2/Action Single Player : No Cooperative : No Deathmatch : Yes (# of starts = 4) Difficulty Settings : No New Sounds : Yes New Textures : Yes New Graphics (LMPs) : No New MDLs : No Demos Replaced : no ============================================================================== * Game Construction * Base : New level from scratch Editors used : Virtus Deathmatch Maker2 : Wally Build Time : Three Days for conversion Known Bugs : None Compile machine : Compaq DeskPro 4000; Pentium II 266; 384MB RAM; 2-3dfx Voodoo2s Bsp time : 61 seconds Vis time : 2604 seconds Rad time : 1518 seconds Total compile time : 1 hour 9 minutes 54 seconds ============================================================================ * How to use this level * Here's what you need to do to install this level: Extract the Zip files into your Action directory If the paths do not work extract each file as shown below: Extract the "bsp" file into your Quake2\Action\Maps directory Extract the "wal" files into your Quake2\Action\Textures\e8u4 directory (You must add the directory "e8u4" within the Textures directory) Extract the "pcx & tga" files into your Quake2\Action\env directory Extract the "wav" file into your Quake2\Action\sound\aztek directory (You must add the directory "aztek" within the sound directory) * How to play this level * Please play this level with the "Brightness" setting at or below the half way point. The map was compiled with a preset ambient light value of .3 to avoid very dark areas and enhance DM play. ============================================================================== * Copyright and Permission Information * Authors MAY use this level as a base to build additional levels without giving me any credit. This level may be distributed over the internet and/or BBs systems. You MAY NOT put this level on any Compact Disk or Diskette for distribution in any way without permission from the author of the present work or works. ============================================================================== Other Items by Author: Either available now or coming soon. Quake 2 Az_Tek2AQ - Action Quake2 version of Az_Tek2A Az_Tek2A - Level based on the PC game Turok2 Park_Kill - Bot_Arena Level Combat_Zone - Level based on the "Combat" television series Gibcity2 - Level based on the Fragtown series Gibcity3 - Second level in the Gibcity series ==============================================================================