Title : Action Nitro City Filename : aqnitro.bsp Author : Dave Munroe Email Address : dmunroe@vcd.hp.com Date : August 21, 1998 Description : This map is my variation of City Arena by Mortman. Additional Credits to : id Software for Quake 2, The Action Quake team, The authors of Qoole, Morten Bjerre (Mortman) for permission to distribute my variation of his map, Xena, Buk Nekkid, werb, Bluto, and DogFace for play- testing my map. ================================================================ Philosophy of gameplay : My goal in making this map was to create something for those players who prefer the stealthy stalking movements and skills of a military sniper, although it's certainly a good map for just running around in. I wanted something out in the open and that provided longer distances for shooting than an enclosed map could provide. To aid in sneaking around carefully, I replaced the elevators with stairs. ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch 2-3 : Best for stalkers and wannabe snipers Deathmatch 4-6 : Yes, the usual running around Deathmatch 7+ : Not Tested (way too crowded for my likes) Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : No CD Track : No ================================================================== * Construction * Base : Created from scratch as my first ever map, but heavily influenced by City Arena (see Credits, above). Editor(s) used : Qoole Build Time : 60 hours Compile machine : Dual Pentium II, 300 MHz, 128 MB Compile time : ~50 minutes Known Bugs : Two sniper rifles are available, but one may disappear if there are only two players and the second rifle is left lying around too long. At extreme distances, there may be some "graying out" of the distant walls if you're not using a graphics card -- think of it as mirage. =================================================================================== * Miscellaneous information * There's a "regular Quake2" version (w/appropriate weapons) available called rqnitro.bsp I called it "Nitro City" just to give it a unique name, figuring that eventually there are going to be dozens of city-based Action maps. The "Nitro" comes from my fondness of British Nitro Express cartridges. Spoiler information (somewhat): I haven't tried to make anything deliberately secret, though a few things won't be obvious unless you've got time to explore without getting shot. Rock climbers will want to look for a way to get up the wall and snipers will want to look for a way to get up to the roof of the highest building. =================================================================================== * Copyright/Permissions * You may distribute this level as long as you include this text file and the credits. Feel free to email me with your comments or questions. -Dave