============================================================================== Date: 10/11/99 ============================================================================== Title : Action-Gibcity3 Filename : aqgc3.bsp Version : Full Release Author : Wayne W. Smith "AKA [21+]Sarge" Release Date : 10/11/99 Email Address : wsmith@accessgate.net Web Site : houseofsmith.com Description : This is the second level in a series of city levels. This version was edited for the Action Quake2 MOD. ============================================================================== Additional Credits to : Spacie of Clan 21+ - Beta Tester Vernon T. Mason AKA Dragon[slo] - Inspiration Mexican Radio - Tutorial on texture making Demolition Man - Author of Fragtwn levels - Inspiration Mats"Ruskprick"Holm - Texture ideas Jim Nobels - Textures Adam Cooper - Textures Golgotha - Textures Freetextures.com - Textures RiscChip - Tutorial on texture making Telefragged.com/Wally - Texture editor Ty Matthews/Neal White III - Wally & Textures Virtus Corporation - Deathmatch Maker2 - Editor Richard Neff - Editor tutorials Deathed - Editor site Special Note : Special credit goes to my wife Jacalyn, son WES, and daughter JES for putting up with a 40+ obsessive map maker. ============================================================================== * Gameplay Information * Game Version : Action-Quake2 Single Player : One single player start for testing Cooperative : No Deathmatch : Yes # (of starts) = 6 Difficulty Settings : No New Sounds : Yes New Textures : Yes New Graphics (LMPs) : No New MDLs : No Demos Replaced : No ============================================================================== * Game Construction * Base : New level from scratch Editors used : Virtus Deathmatch Maker2 : Wally Build Time : Four weeks (on and off) Known Bugs : None Compile machine : Compaq DeskPro EP; Pentium II 450; 384MB RAM; 2-3dfx Voodoo2s Bsp time : 22 sec Vis time : 4110 sec Rad time : 850 sec Total compile time : 1 Hr 23 min 4 sec ============================================================================ * How to use this level * Here's what you need to do to install this level: Extract the Zip file to your Quake2/Action directory If the paths do not work extract each file as shown below: Extract the "bsp" file into your Quake2\Action\maps directory Extract the "wal" files into your Quake2\Action\textures\e8u3 directory (You must add the directory "e8u3" within the textures directory) Extract the "wav" files into your Quake2\Action\sound\gibc3 directory (You must add the directory "gibc3" within the sound directory) Extract the "pcx" and "tga" files into your Quake2\Action\env directory (You must add the directory "env" within the baseq2 directory) ============================================================================== * Copyright and Permission Information * Authors MAY use this level as a base to build additional levels without giving me any credit. This level may be distributed over the internet and/or BBs systems. You MAY NOT put this level on any Compact Disk or Diskette for distribution in any way without permission from the author of the present work or works. ============================================================================== Other Items by Author: Either available now or coming soon. Quake 2 Park_Kill - Bot_Arena Level Combat_Zone - Level based on the "Combat" television series Az_Tech - Level based on the Game Turok for N64 Az_Tek2 - Level based on the Game Turok2 for PC Az_Tek2AQ - Action Quake2 Version of Az_Tek2 Gibcity - Level based on the Popular Fragtown Series Gibcity2 - First Level in a New Series of City Maps Mechdepot - This level is a Robot Repair Depot Gibcity3 - Second Level in a Series of City Maps ==============================================================================